Project report submitted to British Academy o completion of the research phase. The report details laboratory activities and outcomes over the period of the funding. The research, undertaken in the form of creative practice-research and supported by... Read More about British Academy Project Report - Modelling interactive clown practices for virtual game design applications in dementia care.
All Outputs (6)
300 Word Statement Ridiculusmus Portfolio (2019)
Data
A 300 summary of the approach, content and themes presented in this Practice as Research Portfolio/Collection
Telly Service: A Virtual Clowning eBook (2019)
Data
A Prototype eBook introducing Telly Service, an online interaction designed for older people to use on digital tablet interface, such as an iPad. The prototype will go forward to the programming and user testing stage before publication as an eBook.... Read More about Telly Service: A Virtual Clowning eBook.
Ridiculusmus Trilogy Project Timeline (2019)
Data
A timeline overview of the development of Practice as Research Project including outputs.
300 word statement (2019)
Data
A 300 word summary of the research project aims, questions and findings.
Reflections on The Eradication of Schizophrenia in Western Lapland : a conversation between David Woods and Jon Haynes of Ridiculusmus with commentary by Richard Talbot (2019)
Book Chapter
This is a collection of eight short sections of dialogue taken from a longer reflection on the creative process, of Ridiculusmus Theatre Company. The sections predominantly focus on the making and touring of The Eradication of Schizophrenia in Wester... Read More about Reflections on The Eradication of Schizophrenia in Western Lapland : a conversation between David Woods and Jon Haynes of Ridiculusmus with commentary by Richard Talbot.