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All Outputs (3)

History left unsaid : implied continuity in Batman’s contemporary comic-book narratives (2015)
Book Chapter
Smith, A. (2015). History left unsaid : implied continuity in Batman’s contemporary comic-book narratives. In R. Pearson, W. Uricchio, & W. Brooker (Eds.), Many More Lives of the Batman. Bloomsbury

While scholars have demonstrated how the US comic-book marketplace in the 1980s/1990s laid conditions for certain narrative techniques in superhero comics (Pearson and Uricchio, 91; Putz, 99; Wright, 01), this article shows how subsequent industrial... Read More about History left unsaid : implied continuity in Batman’s contemporary comic-book narratives.

Introduction : the contexts of contemporary screen narratives : medium, national, institutional and technological specificities (2014)
Book Chapter
Smith, A., & Pearson, R. (2014). Introduction : the contexts of contemporary screen narratives : medium, national, institutional and technological specificities. In Storytelling in the Media Convergence Age: Exploring Screen Narratives (1-17). Palgrave Macmillan. https://doi.org/10.1057/9781137388155_1

The emergence of digital modes of content creation and distribution, combined with the domestication of Internet technology and digital consumption devices, has led to the digital integration of the production and circulation of narrative content acr... Read More about Introduction : the contexts of contemporary screen narratives : medium, national, institutional and technological specificities.

Super Mario seriality : Nintendo’s narratives and audience targeting within the video game console industry (2014)
Book Chapter
Smith, A. (2014). Super Mario seriality : Nintendo’s narratives and audience targeting within the video game console industry. In R. Pearson, & A. Smith (Eds.), Storytelling in the Media Convergence Age: Exploring Screen Narratives (21-39). Palgrave Macmillan. https://doi.org/10.1057/9781137388155_2

While games studies has theorised the ways in which video games convey narrative it has so far neglected the industrial circumstances that structure these narratives. Using the video game developer, publisher and hardware-manufacturer Nintendo as a c... Read More about Super Mario seriality : Nintendo’s narratives and audience targeting within the video game console industry.