Mangaesque Knights: Japan’s Path to Global Medievalism
(2024)
Book Chapter
Maxime, D., & Hernandez Perez, M. (2024). Mangaesque Knights: Japan’s Path to Global Medievalism. In R. Squillace, & A. J. Weisl (Eds.), Medievalisms in a Global Age (52-64). Boydell & Brewer
Exegesis and Authorial Agency through Judeo-Christian Iconography in Japanese anime: Neon Genesis Evangelion (1995-97) as an Open Work (2024)
Journal Article
Selles de Lucas, V., & Hernandez Perez, M. (2024). Exegesis and Authorial Agency through Judeo-Christian Iconography in Japanese anime: Neon Genesis Evangelion (1995-97) as an Open Work. Imafronte, https://doi.org/10.6018/imafronte.569471Exegesis is a common practice when discussing religious texts. It has also been employed in the analysis of cultural production to elucidate the author's intentions. Japanese animation (anime) is a transnational industry with cases such as Neon Genes... Read More about Exegesis and Authorial Agency through Judeo-Christian Iconography in Japanese anime: Neon Genesis Evangelion (1995-97) as an Open Work.
Visualizing climate change through LIFE-AMDRYC4: a VR mobile-based video game to educate adult audiences on sustainable agricultural practices (2023)
Journal Article
Hernández-Pérez, M., Perez Sirvent, C., Martinez Sanchez, M. J., & Jorda, E. (2023). Visualizing climate change through LIFE-AMDRYC4: a VR mobile-based video game to educate adult audiences on sustainable agricultural practices. #Journal not on list, 1-16. https://doi.org/10.1080/1533015x.2023.2236623
Production and consumption of academic knowledge: the rising and expansion of the ‘Soft Power’ concept (1989-2020) (2023)
Book Chapter
Hernandez Perez, M., & Baños-Moreno, M. (2023). Production and consumption of academic knowledge: the rising and expansion of the ‘Soft Power’ concept (1989-2020). In N. Chitty, L. Ji, & G. Rawnsley (Eds.), The Routledge Handbook of Soft Power. Routledge
Building a timeline for LGBTQ+ global cinemas (1895-2019):movie production trends from a collaborative internet cinema database (2023)
Journal Article
Hernandez Perez, M., & Sanchéz Soriano, J. (2023). Building a timeline for LGBTQ+ global cinemas (1895-2019):movie production trends from a collaborative internet cinema database. Journal of Film and Video, 75(1), 46–61. https://doi.org/10.5406/19346018.75.1.04This paper examines the role of cinema as a reflection of reality and social change. IMDb (Internet Movie Database) was employed as the main data source in order to examine the representation of LGBTQ+ in global cinema in parallel with the analysis o... Read More about Building a timeline for LGBTQ+ global cinemas (1895-2019):movie production trends from a collaborative internet cinema database.
Mafalda: a social and political history of Latin America’s global comic (2022)
Journal Article
Hernandez Perez, M. (2022). Mafalda: a social and political history of Latin America’s global comic. Journal of Gender Studies, 31(7), 889-891. https://doi.org/10.1080/09589236.2022.2125191BOOK REVIEW
Life AMDRYC4: A virtual reality (VR) application to ‘connect’audiences with strategies for climate change adaptation inMediterranean drylands (2022)
Presentation / Conference
Hernandez Perez, M., Perez Sirvent, C., & Martinez Sanchez, M. (2022, July). Life AMDRYC4: A virtual reality (VR) application to ‘connect’audiences with strategies for climate change adaptation inMediterranean drylands. Poster presented at 22nd World Congress of Soil Science, GlasgowLIFE AMDRYC4 is an educational experience in Virtual Reality [compatible with Google Cardboard], also available in tactile version, focused on the impact of different agricultural practices on climate change and the creation of synergies between farm... Read More about Life AMDRYC4: A virtual reality (VR) application to ‘connect’audiences with strategies for climate change adaptation inMediterranean drylands.
American politics as a transnational popular narrative : narratological structures of shōnen manga and their cross-cultural readings in Kaiji Kawaguchi's Eagle (1997-2001) (2017)
Presentation / Conference
Hernandez Perez, M. (2017, August). American politics as a transnational popular narrative : narratological structures of shōnen manga and their cross-cultural readings in Kaiji Kawaguchi's Eagle (1997-2001). Presented at International Workshop on Reflective Transitions of Politics in Japanese Art, University of East AngliaAmerican cinema and television have been very present in the expansion of Creative industries on a global scale and have become a model for other systems of transnational production. One consequence of their influence is the popularization of content... Read More about American politics as a transnational popular narrative : narratological structures of shōnen manga and their cross-cultural readings in Kaiji Kawaguchi's Eagle (1997-2001).
Animation, branding and authorship in the construction of the ‘anti-Disney’ ethos : Hayao Miyazaki’s works and persona through Disney film criticism (2016)
Journal Article
Hernandez Perez, M. (2016). Animation, branding and authorship in the construction of the ‘anti-Disney’ ethos : Hayao Miyazaki’s works and persona through Disney film criticism. Animation, 11(3), 297-313. https://doi.org/10.1177/1746847716660684Walt Disney (1901-1966) is one of the most important figures in the history of cinema, but also he may also be one of the most criticized. Adjectives referring to Disney in their different forms (‘Japanese Disney’, ‘Asian Disney’, ‘Disney from the Or... Read More about Animation, branding and authorship in the construction of the ‘anti-Disney’ ethos : Hayao Miyazaki’s works and persona through Disney film criticism.
Memories of the grateful visitor. A look at Spanish spaces, ethnography and material artefacts through contemporary Japanese entertainment industries (2016)
Presentation / Conference
Hernandez Perez, M. (2016, May). Memories of the grateful visitor. A look at Spanish spaces, ethnography and material artefacts through contemporary Japanese entertainment industries. Presented at Mutual Images 4th International Workshop, Aarhus UniversityAudiences from all over the world may differ in the way they perceive a particular country or cultural tradition. Even when it is possible to argue that fictionality can’t be really isolated from any kind of representational form, communicational gen... Read More about Memories of the grateful visitor. A look at Spanish spaces, ethnography and material artefacts through contemporary Japanese entertainment industries.
Representations of religion, spirituality and philosophy as international narratives in the manga “Full Metal Alchemist” (Hagane no Renkinjutsushi, 2001-2010) (2015)
Presentation / Conference
Hernandez Perez, M. (2015, June). Representations of religion, spirituality and philosophy as international narratives in the manga “Full Metal Alchemist” (Hagane no Renkinjutsushi, 2001-2010). Presented at CSS Research Day : Spirituality and Popular Culture / Arts, Centre for Spirituality Studies, University of HullJapanese Entertainment Industries may be defined by two main features: its transmedia vocation, or its ability to disseminate narratives through several media at once, and its cross-cultural, or heterogeneous representation of different cultural back... Read More about Representations of religion, spirituality and philosophy as international narratives in the manga “Full Metal Alchemist” (Hagane no Renkinjutsushi, 2001-2010).
(Japanese?) cartoons and manga movies : the hard rise of anime in UK market and society (2015)
Presentation / Conference
Hernandez Perez, M. (2015, June). (Japanese?) cartoons and manga movies : the hard rise of anime in UK market and society. Presented at Mutual Images 3rd International Workshop, Kobe UniversityThis paper has as main objective to explore, adopting a historical and critical perspective, the release of film and anime TV in UK. This would be a first step towards the studio of the peculiar implementation of manganime Culture in Britain.
Comp... Read More about (Japanese?) cartoons and manga movies : the hard rise of anime in UK market and society.
Of anime myths and author cult. Tezuka and Miyazaki consideration through authorship film criticism (2015)
Presentation / Conference
Hernandez Perez, M. (2015, April). Of anime myths and author cult. Tezuka and Miyazaki consideration through authorship film criticism. Presented at Exploring 30 Years of Studio Ghibli: Spirited Discussion, Cardiff UniversityIn the world of Japanese anime, few animators’ works have been appreciated by both communities of scholarship and journalism for their valuable and singular forms of authorship. This paper will focus on one of the most prominent figures, namely Hayao... Read More about Of anime myths and author cult. Tezuka and Miyazaki consideration through authorship film criticism.
The anime authorship criticism. Visions of the "Anti-Disney Ethos" (2014)
Presentation / Conference
Hernandez Perez, M. (2014, September). The anime authorship criticism. Visions of the "Anti-Disney Ethos". Presented at Discussing Disney, University of HullAnimation Studies has provided an interesting example of how the concepts of genre and authorship can usually be considered as antithetic, and how these concepts might be discussed for a better understanding of modern Media Industries. In this sense,... Read More about The anime authorship criticism. Visions of the "Anti-Disney Ethos".
Profiles and characters : evolution of the representation of the user in social networks and role-playing games (2012)
Journal Article
Hernandez Perez, M. (2012). Profiles and characters : evolution of the representation of the user in social networks and role-playing games. SEECI 2000 (Internet), XVI(28), 30-48. https://doi.org/10.15198/seeci.2012.28.30-48Role-playing games -along with social networks- have become the most popular
leisure activity online. This paper locates the origin of these web platforms in the
digital evolution of collaborative narratives and role-playing games. In order to do s... Read More about Profiles and characters : evolution of the representation of the user in social networks and role-playing games.
Narrativa y juego en las redes sociales y los juegos de rol : estudio comparativo de Facebook y World of Warcraft (2012)
Book Chapter
Hernandez Perez, M. (2012). Narrativa y juego en las redes sociales y los juegos de rol : estudio comparativo de Facebook y World of Warcraft. In M. Mateo, M. Grandío, & M. Hernandez Perez (Eds.), Historias en red : impacto de las redes sociales en los procesos de comunicación (81-110). Editum Media
Historias en red : impacto de las redes sociales en los procesos de comunicación (2012)
Book
Mateo, M., Grandío, M., & Hernandez Perez, M. (2012). Historias en red : impacto de las redes sociales en los procesos de comunicación. Editum MediaThe impact of Social Networks in the social, media, cultural and legal context of our country is already a palpable reality. This collective work is presented as a book to understand the scenario marked by the new relationships that Social Networks o... Read More about Historias en red : impacto de las redes sociales en los procesos de comunicación.
Publicidad en mundos virtuales : estudio del caso ‘Hotel Habbo’ desde una perspectiva de hibridación de géneros (2011)
Book Chapter
Hernandez Perez, M. (2011). Publicidad en mundos virtuales : estudio del caso ‘Hotel Habbo’ desde una perspectiva de hibridación de géneros. In S. Torrado Morales, G. Cantero, & J. Rodríguez (Eds.), Yo, mi, me, conmigo. El triunfo de la Generation Me en los discursos comunicacionales (161-178). Comunicación Social, Ediciones y Publicaciones
Crossmedia narratives in the Science-Fiction television discourse. The case of Battlestar Galactica (2003-2010) (2011)
Journal Article
Hernandez Perez, M., & Grandio Perez, M. (2011). Crossmedia narratives in the Science-Fiction television discourse. The case of Battlestar Galactica (2003-2010). Área abierta, 1-20This article explores the Science Fiction crossmedia television narratives and their key uses for the promotion and the creation of entertainment in the current television system. Henry Jenkins and others have pointed out to the genre of science fict... Read More about Crossmedia narratives in the Science-Fiction television discourse. The case of Battlestar Galactica (2003-2010).
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