Skip to main content

Research Repository

Advanced Search

Transmedia/Genre: Rethinking Genre in a Multiplatform Culture (2023)
Book
Freeman, M., & Smith, A. (2023). Transmedia/Genre: Rethinking Genre in a Multiplatform Culture. Palgrave Macmillan

This book brings genre back to the forefront of the current transmedia trend. Genres are perhaps the most innately transmedial of media constructs, formed as they are from all kinds of industrial, technological and discursive phenomena. Yet very few... Read More about Transmedia/Genre: Rethinking Genre in a Multiplatform Culture.

Achieving a depth of character : long-form improv practices in US comedy podcast culture (2019)
Journal Article
Smith, A. (2019). Achieving a depth of character : long-form improv practices in US comedy podcast culture. Comedy Studies, 10(2), 167-182. https://doi.org/10.1080/2040610X.2019.1623500

This article examines the specificities of long-from improvised comedy performance (that is, long-from improv) within podcasting. It demonstrates how the podcast medium’s technologies, together with related cultural conventions, motivate performers t... Read More about Achieving a depth of character : long-form improv practices in US comedy podcast culture.

History left unsaid : implied continuity in Batman’s contemporary comic-book narratives (2015)
Book Chapter
Smith, A. (2015). History left unsaid : implied continuity in Batman’s contemporary comic-book narratives. In R. Pearson, W. Uricchio, & W. Brooker (Eds.), Many More Lives of the Batman. Bloomsbury

While scholars have demonstrated how the US comic-book marketplace in the 1980s/1990s laid conditions for certain narrative techniques in superhero comics (Pearson and Uricchio, 91; Putz, 99; Wright, 01), this article shows how subsequent industrial... Read More about History left unsaid : implied continuity in Batman’s contemporary comic-book narratives.

Introduction : the contexts of contemporary screen narratives : medium, national, institutional and technological specificities (2014)
Book Chapter
Smith, A., & Pearson, R. (2014). Introduction : the contexts of contemporary screen narratives : medium, national, institutional and technological specificities. In Storytelling in the Media Convergence Age: Exploring Screen Narratives (1-17). Palgrave Macmillan. https://doi.org/10.1057/9781137388155_1

The emergence of digital modes of content creation and distribution, combined with the domestication of Internet technology and digital consumption devices, has led to the digital integration of the production and circulation of narrative content acr... Read More about Introduction : the contexts of contemporary screen narratives : medium, national, institutional and technological specificities.

Super Mario seriality : Nintendo’s narratives and audience targeting within the video game console industry (2014)
Book Chapter
Smith, A. (2014). Super Mario seriality : Nintendo’s narratives and audience targeting within the video game console industry. In R. Pearson, & A. Smith (Eds.), Storytelling in the Media Convergence Age: Exploring Screen Narratives (21-39). Palgrave Macmillan. https://doi.org/10.1057/9781137388155_2

While games studies has theorised the ways in which video games convey narrative it has so far neglected the industrial circumstances that structure these narratives. Using the video game developer, publisher and hardware-manufacturer Nintendo as a c... Read More about Super Mario seriality : Nintendo’s narratives and audience targeting within the video game console industry.

The backer-developer connection : exploring crowdfunding’s influence on video game production (2014)
Journal Article
Smith, A. (2015). The backer-developer connection : exploring crowdfunding’s influence on video game production. New Media and Society, 17(2), 198-214. https://doi.org/10.1177/1461444814558910

As video game development studios increasingly turn to digital crowdfunding platforms such as Kickstarter for financing, this article explores the ways in which these processes shape production. It examines in particular the interactions that typical... Read More about The backer-developer connection : exploring crowdfunding’s influence on video game production.

Storytelling in the media convergence age : exploring screen narratives (2014)
Book
(2014). A. Smith, & R. Pearson (Eds.), Storytelling in the media convergence age : exploring screen narratives. Palgrave Macmillan. https://doi.org/10.1057/9781137388155

This collection investigates the relationship between contemporary screen narratives and their varied contexts of production, circulation and reception, exploring storytelling practices across a range of different media and national and institutional... Read More about Storytelling in the media convergence age : exploring screen narratives.

Made for TV monsters : how has the rise of horror on US television affected the spectacle and acceptability of the genre?
Thesis
Gaynor, S. (in press). Made for TV monsters : how has the rise of horror on US television affected the spectacle and acceptability of the genre?. (Thesis). University of Salford

This study will explore the rise of horror drama on US television, investigating the significance of this trend of horror programming to both the US television industry and the understanding and acceptability of the horror genre as a whole. The first... Read More about Made for TV monsters : how has the rise of horror on US television affected the spectacle and acceptability of the genre?.