Workshopping Board Games for Space Place and Culture
(2023)
Book Chapter
Hiriart, J., & Champion, E. (2023). Workshopping Board Games for Space Place and Culture. In M. Lasansky, & C. Randl (Eds.), Playing Place: Board Games, Popular Culture, Space (165-168). Cambridge, Massachusetts: Massachusetts Institute of Technology Press (MIT Press). https://doi.org/10.7551/mitpress/14352.003.0046
Designing video games for history classrooms (2022)
Book Chapter
Hiriart, J. (2022). Designing video games for history classrooms. In S. Bertoldi, & A. Mariotti (Eds.), The Past as a Digital Playground: Archaeology, Virtual Reality and Video Games (56-65). Oxford: ArchaeopressHistory is very much present in children's lives through a myriad of cultural products varying from TV shows, historical fiction books, films and video games. The latter undoubtedly has become one of the most popular engagements with the past for new... Read More about Designing video games for history classrooms.
Life was really hard! Designing and using digital games to explore medieval life in primary schools (2021)
Book Chapter
Hiriart, J. (2021). Life was really hard! Designing and using digital games to explore medieval life in primary schools. In C. Ariese, K. Boom, B. van den Hout, A. Mol, & A. Politopoulos (Eds.), Return to the interactive past : archaeology, heritage and videogames (157-171). Leiden: Sidestone Press
Playing with things : representing medieval material culture through video-games (2020)
Presentation / Conference
Hiriart, J. (2020, June). Playing with things : representing medieval material culture through video-games. Presented at The Middle Ages in Modern Games Twitter Conference, Online (Twitter)In the same way that an empty room deprived of any objects to relate to becomes uninhabitable, an empty desert does not allow life to take place (Gibson, 1979). It is only through the perception and everyday use of the things of the world (i.e. build... Read More about Playing with things : representing medieval material culture through video-games.
Andrew Reinhard. 2018. Archaeogaming: an introduction to archaeology in and of video games (2019)
Journal Article
Hiriart, J. (2019). Andrew Reinhard. 2018. Archaeogaming: an introduction to archaeology in and of video games. Antiquity, 93(368), 551-553. https://doi.org/10.15184/aqy.2019.25Book review.
How to be a “good” Anglo-Saxon : designing and using historical videogames in primary schools
Presentation / Conference
Hiriart, J. How to be a “good” Anglo-Saxon : designing and using historical videogames in primary schools. Presented at Communicating the Past in the Digital Age Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology (12th-13th October 2018), University of CologneIn the last decades, digital games based on historical themes or settings have become an important form of historical engagement, with a great potential to influence popular conceptions about the past (Uricchio, 2005; Chapman, 2012). In spite of the... Read More about How to be a “good” Anglo-Saxon : designing and using historical videogames in primary schools.
Gaming the past : designing and using digital games as historical learning contexts
Thesis
Hiriart, J. Gaming the past : designing and using digital games as historical learning contexts. (Thesis). University of SalfordIn the last decades, digital games based on historical themes or settings have become an important form of historical engagement. In many ways, this new way of connecting with the past presents unique characteristics, setting the medium apart from pr... Read More about Gaming the past : designing and using digital games as historical learning contexts.