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Using games in geographical and planning-related teaching : serious games, edutainment, board games and role-play

Robinson, GM; Hardman, M; Matley, RJ

Authors

GM Robinson

RJ Matley



Abstract

This paper reviews the use of games in geographical teaching, including prior to the
emergence of computer-based (digital) games. The growing popularity of ‘serious games’
and ‘edutainment’ is addressed, focusing on their perceived advantages in classroom-based
teaching. The blurring between digital games for educational purposes and games primarily
for entertainment is discussed, reflecting on the popularity of SimCity and the potential of
these games for learning about urban planning. This analysis champions games enabling
students to play different roles and produce realistic ‘real life’ outcomes. Two examples of
non-digital board games, Participology and Geogopoly, illustrate how role play broadens
students’ understanding of planning and human geography.

Citation

Robinson, G., Hardman, M., & Matley, R. (2021). Using games in geographical and planning-related teaching : serious games, edutainment, board games and role-play. Social Sciences & Humanities Open, 4(1), 100208. https://doi.org/10.1016/j.ssaho.2021.100208

Journal Article Type Article
Acceptance Date Sep 12, 2021
Online Publication Date Sep 22, 2021
Publication Date Sep 22, 2021
Deposit Date Sep 16, 2021
Publicly Available Date Sep 22, 2021
Journal Social Sciences & Humanities Open
Print ISSN 2590-2911
Publisher Elsevier
Volume 4
Issue 1
Pages 100208
DOI https://doi.org/10.1016/j.ssaho.2021.100208
Publisher URL https://doi.org/10.1016/j.ssaho.2021.100208
Related Public URLs https://www.journals.elsevier.com/social-sciences-and-humanities-open
Additional Information Funders : Birmingham City University
Grant Number: ES/M006522/1

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