Alexis Kirke
Unconsciously interactive Films in a cinema environment—a demonstrative case study
Kirke, Alexis; Williams, Duncan; Miranda, Eduardo; Bluglass, Amanda; Whyte, Craig; Pruthi, Rishi; Eccleston, Andrew
Authors
Mr Duncan Williams D.A.H.Williams@salford.ac.uk
Senior Lecturer
Eduardo Miranda
Amanda Bluglass
Craig Whyte
Rishi Pruthi
Andrew Eccleston
Abstract
‘Many worlds’ is a short narrative live-action film written and directed so as to provide multiple linear routes through the plot to one of four endings, and designed for showing in a cinema environment. At two points during the film, decisions are made based on audience bio-signals as to which plot route to take. The use of bio-signals is to allow the audience to remain immersed in the film, rather than explicitly selecting plot direction. Four audience members have a bio-signal measured sensor for each person: ECG (heart rate), EMG (muscle tension), EEG (‘brain waves’) and Galvanic Skin Response (perspiration). The four are interpreted as a single average of emotional arousal. ‘Many worlds’ was the first live-action linear plotted film to be screened in a cinema to the general public utilizing multiple biosensor types. The film has been shown publically a number of times, and lessons learned from the technical and cinematic production are detailed in this paper.
Citation
Kirke, A., Williams, D., Miranda, E., Bluglass, A., Whyte, C., Pruthi, R., & Eccleston, A. (2018). Unconsciously interactive Films in a cinema environment—a demonstrative case study. Digital Creativity, 29(2-3), 165-181. https://doi.org/10.1080/14626268.2017.1407344
Journal Article Type | Article |
---|---|
Publication Date | Feb 12, 2018 |
Deposit Date | Oct 16, 2023 |
Journal | Digital Creativity |
Print ISSN | 1462-6268 |
Publisher | Routledge |
Peer Reviewed | Peer Reviewed |
Volume | 29 |
Issue | 2-3 |
Pages | 165-181 |
DOI | https://doi.org/10.1080/14626268.2017.1407344 |
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