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Forensic investigation of cross platform massively multiplayer online games : Minecraft as a case study

Taylor, PJ; Mwiki, H; Dehghantanha, A; Akibini, A; Choo, KKR; Hammoudeh, M; Parizi, R

Authors

PJ Taylor

H Mwiki

A Dehghantanha

A Akibini

KKR Choo

M Hammoudeh

R Parizi



Abstract

Minecraft, a Massively Multiplayer Online Game (MMOG), has reportedly millions of players from different age groups worldwide. With Minecraft being so popular, particularly with younger audiences, it is no surprise that the interactive nature of Minecraft has facilitated the commission of criminal activities such as denial of service attacks against gamers, cyberbullying, swatting, sexual communication, and online child grooming. In this research, there is a simulated scenario of a typical Minecraft setting, using a Linux Ubuntu 16.04.3 machine (acting as the MMOG server) and Windows client devices running Minecraft. Server and client devices are then examined to reveal the type and extent of evidential artefacts that can be extracted.

Citation

Taylor, P., Mwiki, H., Dehghantanha, A., Akibini, A., Choo, K., Hammoudeh, M., & Parizi, R. (2019). Forensic investigation of cross platform massively multiplayer online games : Minecraft as a case study. Science & justice (Online), 59(3), 337-348. https://doi.org/10.1016/j.scijus.2019.01.005

Journal Article Type Article
Acceptance Date Jan 27, 2019
Online Publication Date Jan 29, 2019
Publication Date Jan 29, 2019
Deposit Date May 20, 2019
Journal Science & Justice
Print ISSN 1355-0306
Publisher Elsevier
Volume 59
Issue 3
Pages 337-348
DOI https://doi.org/10.1016/j.scijus.2019.01.005
Keywords Game forensics, MMOG forensics, Massively multiplayer online games (MMOG), Minecraft forensics
Publisher URL https://doi.org/10.1016/j.scijus.2019.01.005
Related Public URLs https://www.sciencedirect.com/journal/science-and-justice