W Bailey
The effect of visual cues and binaural rendering method on
plausibility in virtual environments
Bailey, W; Fazenda, BM
Abstract
Immersive virtual reality is by its nature a multimodal medium and the use of spatial audio renderers for VR
development is widespread. The aim of this study is to assess the performance of two common audio rendering
methods and the effect of the presence of visual cues on plausibility of rendering. The test paradigm was that of
presenting audio stimuli within a virtual room visually similar to the room used in reality. Whilst it was found
that the plausibility of the rendered audio was low, the results suggest that the use of measured acoustic responses
performed comparatively better compared to modelled responses. In addition, the lack of visual stimuli increased
the rate of externalisation when audio was rendered using modelled responses.
Citation
plausibility in virtual environments. Presented at 144th International Pro Audio Convention, Milan, Italy
Presentation Conference Type | Other |
---|---|
Conference Name | 144th International Pro Audio Convention |
Conference Location | Milan, Italy |
Start Date | May 23, 2018 |
End Date | May 26, 2018 |
Online Publication Date | May 14, 2018 |
Publication Date | May 14, 2018 |
Deposit Date | Apr 2, 2019 |
Publisher | Audio Engineering Society |
Publisher URL | http://www.aes.org/e-lib/browse.cfm?elib=19438 |
Additional Information | Event Type : Conference Projects : Pathway to Excellence |
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