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Perceptions of play : using Play-Doh to enhance the student experience in bioscience higher education

Lace-Costigan, GL

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Authors

Profile image of Gemma Lace

Dr Gemma Lace G.L.Lace@salford.ac.uk
Associate Dean Academic Student Exp.



Abstract

Playful and kinaesthetic learning approaches are used in numerous early years (birth to 5 years old) learning environments, however studies in HE STEM disciplines are uncommon. This study aimed to explore the use of Play-Doh in an undergraduate anatomy module as a method of enhancing engagement. 63 students attended the ‘kinaesthetic play' lecture, where students worked in teams to make a variety of epithelial cell types using Play-Doh. Before and after the activity, students were asked to ‘choose one word to describe how you feel'. Before the activity, 48.3% of responses were negative (E.g. confused, worried, childish). However, after the activity not a single negative response was recorded. 98% of students reported that they enjoyed the activity and 84% reported that the activity increased their understanding. This data suggests a utility for kinaesthetic playful practice in STEM teaching. Overcoming initial student perceptions towards alternative teaching practices is a challenge to be considered during session design.

Citation

Lace-Costigan, G. (2017). Perceptions of play : using Play-Doh to enhance the student experience in bioscience higher education. International Journal of Game-Based Learning, 7(3), 26-37. https://doi.org/10.4018/IJGBL.2017070103

Journal Article Type Article
Publication Date Jan 1, 2017
Deposit Date Jul 20, 2017
Publicly Available Date Jul 21, 2017
Journal International Journal of Game-Based Learning
Print ISSN 2155-6849
Publisher IGI Global
Volume 7
Issue 3
Pages 26-37
DOI https://doi.org/10.4018/IJGBL.2017070103
Publisher URL http://dx.doi.org/10.4018/IJGBL.2017070103
Related Public URLs https://www.igi-global.com/journal/international-journal-game-based-learning/41019
https://www.igi-global.com/
Additional Information Additional Information : This paper appears in the International Journal of Game-Based Learning, editor-in-chief Patrick Felicia. Copyright 2017, IGI Global, www.igi-global.com. Posted by permission of the publisher.

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