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Identifying virtual 3D geometric shapes with a vibrotactile glove

Martinez, J; Garcia Jimenez, AS; Oliver, M; Molina, JP; Gonzalez, P

Authors

J Martinez

AS Garcia Jimenez

M Oliver

JP Molina

P Gonzalez



Abstract

The emergence of off-screen interaction devices is bringing the field of virtual reality to a broad range of applications where virtual objects can be manipulated without the use of traditional peripherals. However, to facilitate object interaction, other stimuli such as haptic feedback are necessary to improve the user experience. To enable the identification of virtual 3D objects without visual feedback, a haptic display based on a vibrotactile glove and multiple points of contact gives users an enhanced sensation of touching a virtual object with their hands. Experimental results demonstrate the capacity of this technology in practical applications.

Citation

Martinez, J., Garcia Jimenez, A., Oliver, M., Molina, J., & Gonzalez, P. (2016). Identifying virtual 3D geometric shapes with a vibrotactile glove. IEEE Computer Graphics and Applications, 36(1), 42-51. https://doi.org/10.1109/MCG.2014.81

Journal Article Type Article
Publication Date Jan 1, 2016
Deposit Date Nov 4, 2016
Journal IEEE Computer Graphics and Applications
Print ISSN 0272-1716
Publisher Institute of Electrical and Electronics Engineers
Volume 36
Issue 1
Pages 42-51
DOI https://doi.org/10.1109/MCG.2014.81
Publisher URL http://dx.doi.org/10.1109/MCG.2014.81


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