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Design 3D on-line gaming environment for learning how to design green buildings

Bassanino, MN; Fernando, T P; Campion, SP; Alkandari, AAM; Ghazimirsaeid, S; Masior, J

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Authors

MN Bassanino

SP Campion

AAM Alkandari

S Ghazimirsaeid

J Masior



Abstract

This paper presents an approach for using e-learning to design a training environment for both
students and professionals to learn ‘how to design Green Buildings’ developed as part of the D4E
European project. The idea of the training environment is to enable users to learn individually or
collectively through a ‘team space’ to design energy efficient buildings. An overview of various learning
models and theories has been undertaken to understand how people learn. Amongst these, Constructivism
and Humanism theories were selected as the most appropriate theories for this particular task and were
used to define a number of learning elements required to foster a learning attitude. This work led to the
creation of the D4E learning framework which identified, in addition to the learning elements, a number of
skills that learners acquire from using such a training environment as they socially interact with one
another through the game. Moreover, and in order to promote such learning elements, the concept flow
was used to provide an interactive experience for the players to evoke a positive experience.

Citation

Bassanino, M., Fernando, T. P., Campion, S., Alkandari, A., Ghazimirsaeid, S., & Masior, J. (2015, September). Design 3D on-line gaming environment for learning how to design green buildings. Presented at ILTT Conference, London

Presentation Conference Type Other
Conference Name ILTT Conference
Conference Location London
Start Date Sep 1, 2015
Acceptance Date Mar 19, 2023
Publication Date Jan 1, 2015
Deposit Date Apr 5, 2016
Publicly Available Date Sep 21, 2017
Publisher URL http://www.abrmr.com/myfile/conference_proceedings/Con_Pro_30760/v6%20n5%20bmr%2023.pdf
Additional Information Event Type : Conference
Funders : EU
Projects : Design for Energy

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