R Farr
Use of multimedia in engineering education
Farr, R
Authors
Abstract
Learning (CAL) by the computing industry, there remained a shortage of suitable titles in
some subject areas, including engineering.
Investigation revealed that the most significant barrier to the exploitation of
multimedia technology concerned justification and payback for the substantial amount of
development effort required to produce software of this kind. It was found that the size of
the potential audience for a programme was all too easily limited by the exorbitant
computer system requirements and limited flexibility which tended to be built into the
software by default. It was aimed to investigate whether the elements of a multimedia
programme which contributed greatly to its computer system requirements, cost and
inflexibility were so closely linked to its educational effectiveness.
The research was experimental in nature. It involved the creation of several pieces of
multimedia software, this being an experiment in itself since it allowed measurement of
the amount of effort required to incorporate the various media into an educational
programme. Two particularly significant pieces of software are described in detail in the
thesis; an advisory system meant to promote design for testability among electronic
engineers, and a CAL system offering an introduction to process planning. Both of these
featured, in places, a highly interactive style, involving the dynamic generation of images
and animations in response to users’ input. This represented a radical departure from the
conventional approach to multimedia, which was normally based upon the sequential
playback of prerecorded material.
The process planning software was used with groups of students; their comments
were invited and their performance was measured in a test which used a novel method to
identify any students who had prior knowledge of the subject. (Correct answers from such
people could not reasonably be claimed to indicate that learning had taken place, but the
results of the remaining students provided a more accurate sample.) Knowing how well
students had performed on each question, when taught in a variety of different styles, it
was possible to compare the educational effectiveness of each approach. Since the amount
of time spent adding each feature and medium to the software was known, it was then
possible to identify which media had been the most efficient.
It was found that interactivity is the most vital single ingredient in CAL software.
Experimental results clearly showed that learning was most likely to occur when the
subjects were required to play an active role. Attractive, informative media such as photographs and diagrams did generally help to facilitate learning, but the effect of these
was comparatively minor.
The author theorises that effective computer-based education does not necessarily
involve extensive use of high quality digital video and the like; rather that the means to
effective computer-based learning predate the multimedia era.
Citation
Farr, R. Use of multimedia in engineering education. (Thesis). University of Salford
Thesis Type | Thesis |
---|---|
Deposit Date | Apr 14, 2015 |
Publicly Available Date | Apr 14, 2015 |
Files
PhD Thesis R Farr 1999.pdf
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