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Contextual interaction support in 3D worlds

Murray, N

Authors



Abstract

With the increasing use of 3D displays and input
devices we need to be sure that when 3D worlds are created
that their users can easily learn how to operate within these 3D worlds. To do this we can provide the user with contextual interaction support within the environment. Within virtual worlds where you are free to move around and especially when you are immersed, trying to refer to a manual to ascertain your next course of action within the world would not be best received by the user. Instead of manuals separate from the computer system, the computer system should be able to interrogate itself to provide the user with information on what the system can do. For computer systems to be able to do this we need to move away from defining interaction using an event-based model to formally define the interaction dialogue. We have shown how by using Augmented Transition Networks (ATNs) you can allow the user to ask what they can do within the current context. The user can also query the system to see how they can perform a specific task. The help provided can also identify to the user the components within the environment
that they need to interact with. Further work has begun to
examine how the user could adapt the interaction within the
system by visualising the ATNs.

Citation

Murray, N. (2011, September). Contextual interaction support in 3D worlds. Presented at 15th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, Salford Quays

Presentation Conference Type Other
Conference Name 15th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications
Conference Location Salford Quays
Start Date Sep 4, 2011
End Date Sep 7, 2011
Publication Date Sep 1, 2011
Deposit Date Oct 25, 2011
Publicly Available Date Oct 25, 2011
Additional Information Event Type : Workshop

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