Prof Lubo Jankovic L.Jankovic@salford.ac.uk
Professor
The paper investigates games strategies on the basis of
experiments with Prisoner’s Dilemma problem. The
objective is to determine which strategies have the best
chance of winning. Although some strategies, such as tit-for-
tat, emerge as better than others in some cases, it appears
that there is no overall winning strategy, but that success or
failure of individual strategies depends on strategies adopted
by a population of opponents. The winning strategy will
therefore change dynamically, and will need to be
determined while the game in progress. Based on the results
of this work, a strategy engine for games development is
proposed, and a future development of strategy middleware
is discussed.
Presentation Conference Type | Conference Paper (published) |
---|---|
Conference Name | 5th Game-on international conference on computer games: Artificial intelligence, design and education |
Start Date | Nov 8, 2004 |
End Date | Nov 10, 2004 |
Publication Date | 2004 |
Deposit Date | Oct 14, 2024 |
Pages | 371-378 |
Book Title | Proceedings of CGAIDE2004 |
ISBN | 0954901606 |
Related Public URLs | http://hdl.handle.net/2436/625533 |
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