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Esports – the digital revolution in education | Jisc | Beyond the Technology:

Miah, Andy

Authors

Profile image of Andy Miah

Prof Andy Miah A.MIAH@salford.ac.uk
Chair in Science Comms & Future Media



Abstract

This podcast, recorded live at Digifest 2025, will support your understanding and implementation of Esports curriculum through British Esports' endorsed programmes and why you should join this digital revolution in education. Guests Tom Dore and Andy Miah explain the growing global phenomenon of the Esports industry, how this coincides with Esports in education and how you can join the hundreds of schools and colleges that are already part of this revolution through qualifications with Leadership Skills Foundation, Pearson and through their participation in the British Esports Student Champs.

How can Esports transform your digital strategy and innovate your pedagogical approach and curriculum design to support the future workforce, to address skills gaps and engage a tech-agile, digital generation of young people that are in our classrooms?

If you haven't developed an Esports curriculum offer yet, why not?

Digital Artefact Type Video
Acceptance Date Mar 18, 2025
Online Publication Date Mar 30, 2025
Publication Date Jun 16, 2025
Deposit Date Jun 16, 2025
Additional Information his podcast, recorded live at Digifest 2025, will support your understanding and implementation of Esports curriculum through British Esports' endorsed programmes and why you should join this digital revolution in education. Guests Tom Dore and Andy Miah explain the growing global phenomenon of the Esports industry, how this coincides with Esports in education and how you can join the hundreds of schools and colleges that are already part of this revolution through qualifications with Leadership Skills Foundation, Pearson and through their participation in the British Esports Student Champs.

How can Esports transform your digital strategy and innovate your pedagogical approach and curriculum design to support the future workforce, to address skills gaps and engage a tech-agile, digital generation of young people that are in our classrooms?

If you haven't developed an Esports curriculum offer yet, why not?

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External URL https://www.youtube.com/watch?v=RZV4mtJol1U&t=12s