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All Outputs (2)

Introduction : the contexts of contemporary screen narratives : medium, national, institutional and technological specificities (2014)
Book Chapter
Smith, A., & Pearson, R. (2014). Introduction : the contexts of contemporary screen narratives : medium, national, institutional and technological specificities. In Storytelling in the Media Convergence Age: Exploring Screen Narratives (1-17). Palgrave Macmillan. https://doi.org/10.1057/9781137388155_1

The emergence of digital modes of content creation and distribution, combined with the domestication of Internet technology and digital consumption devices, has led to the digital integration of the production and circulation of narrative content acr... Read More about Introduction : the contexts of contemporary screen narratives : medium, national, institutional and technological specificities.

Super Mario seriality : Nintendo’s narratives and audience targeting within the video game console industry (2014)
Book Chapter
Smith, A. (2014). Super Mario seriality : Nintendo’s narratives and audience targeting within the video game console industry. In R. Pearson, & A. Smith (Eds.), Storytelling in the Media Convergence Age: Exploring Screen Narratives (21-39). Palgrave Macmillan. https://doi.org/10.1057/9781137388155_2

While games studies has theorised the ways in which video games convey narrative it has so far neglected the industrial circumstances that structure these narratives. Using the video game developer, publisher and hardware-manufacturer Nintendo as a c... Read More about Super Mario seriality : Nintendo’s narratives and audience targeting within the video game console industry.