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All Outputs (4)

Introduction : the contexts of contemporary screen narratives : medium, national, institutional and technological specificities (2014)
Book Chapter
Smith, A., & Pearson, R. (2014). Introduction : the contexts of contemporary screen narratives : medium, national, institutional and technological specificities. In Storytelling in the Media Convergence Age: Exploring Screen Narratives (1-17). Palgrave Macmillan. https://doi.org/10.1057/9781137388155_1

The emergence of digital modes of content creation and distribution, combined with the domestication of Internet technology and digital consumption devices, has led to the digital integration of the production and circulation of narrative content acr... Read More about Introduction : the contexts of contemporary screen narratives : medium, national, institutional and technological specificities.

Super Mario seriality : Nintendo’s narratives and audience targeting within the video game console industry (2014)
Book Chapter
Smith, A. (2014). Super Mario seriality : Nintendo’s narratives and audience targeting within the video game console industry. In R. Pearson, & A. Smith (Eds.), Storytelling in the Media Convergence Age: Exploring Screen Narratives (21-39). Palgrave Macmillan. https://doi.org/10.1057/9781137388155_2

While games studies has theorised the ways in which video games convey narrative it has so far neglected the industrial circumstances that structure these narratives. Using the video game developer, publisher and hardware-manufacturer Nintendo as a c... Read More about Super Mario seriality : Nintendo’s narratives and audience targeting within the video game console industry.

The backer-developer connection : exploring crowdfunding’s influence on video game production (2014)
Journal Article
Smith, A. (2015). The backer-developer connection : exploring crowdfunding’s influence on video game production. New Media and Society, 17(2), 198-214. https://doi.org/10.1177/1461444814558910

As video game development studios increasingly turn to digital crowdfunding platforms such as Kickstarter for financing, this article explores the ways in which these processes shape production. It examines in particular the interactions that typical... Read More about The backer-developer connection : exploring crowdfunding’s influence on video game production.

Storytelling in the media convergence age : exploring screen narratives (2014)
Book
(2014). A. Smith, & R. Pearson (Eds.), Storytelling in the media convergence age : exploring screen narratives. Palgrave Macmillan. https://doi.org/10.1057/9781137388155

This collection investigates the relationship between contemporary screen narratives and their varied contexts of production, circulation and reception, exploring storytelling practices across a range of different media and national and institutional... Read More about Storytelling in the media convergence age : exploring screen narratives.