The social and cultural significance of online gaming
(2011)
Book Chapter
Crawford, G., Gosling, V., & Light, B. (2011). The social and cultural significance of online gaming. In Online Gaming in Context: The Social and Cultural Significance of Online Games. London: Routledge
All Outputs (4)
It's not just a game : contemporary challenges for games research and the internet (2011)
Book Chapter
Crawford, G., Gosling, V., & Light, B. (2011). It's not just a game : contemporary challenges for games research and the internet. In Online Gaming in Context: The Social and Cultural Significance of Online Games. London: Routledge
Fans (2011)
Book Chapter
Crawford, G. (2011). Fans. In D. Southerton (Ed.), Encyclopaedia of Consumer Culture. London: Sage
Michel de Certeau (2011)
Book Chapter
Crawford, G. (2011). Michel de Certeau. In D. Southerton (Ed.), Encyclopaedia of Consumer Culture. London: SageThe three-volume Encyclopedia of Consumer Culture covers consuming societies around the world, from the Age of Enlightenment to the present, and shows how consumption has become intrinsic to the world’s social, economic, political, and cultural lands... Read More about Michel de Certeau.