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Can we build it? Using experimental prototyping and iterative development for historical game design (2016)
Presentation / Conference
Hiriart, J. (2016, August). Can we build it? Using experimental prototyping and iterative development for historical game design. Presented at DIGRA and FDG First Joint International Conference, Dundee, Scotland

The experimental development of game prototypes has been gaining attention in academic circles as a valid research method to understand this medium and its potential for historical representation and learning. In spite that in recent years advances i... Read More about Can we build it? Using experimental prototyping and iterative development for historical game design.