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All Outputs (2)

Analysing The Prospects For The Chinese Console Game Industry Based On The Case Studies Of US European And Japanese Markets (2025)
Thesis

This research focuses on the prospects of the Chinese video game industry by
analysing market analyses from the US, Europe and Japan. It employs a
comprehensive mixed-method approach that integrates both quantitative and
qualitative research metho... Read More about Analysing The Prospects For The Chinese Console Game Industry Based On The Case Studies Of US European And Japanese Markets.

Gaming the past : designing and using digital games as historical learning contexts
Thesis
Hiriart, J. Gaming the past : designing and using digital games as historical learning contexts. (Thesis). University of Salford

In the last decades, digital games based on historical themes or settings have become an important form of historical engagement. In many ways, this new way of connecting with the past presents unique characteristics, setting the medium apart from pr... Read More about Gaming the past : designing and using digital games as historical learning contexts.