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All Outputs (13)

Memory of a memory (2016)
Presentation / Conference
Giles, L. (2016, December). Memory of a memory. Presented at Photography and the Everyday : 4th International Conference of Photography & Theory, Nicosia, Cyprus

A collective memory project and digital online archive derived from public call-out in collaboration with the Bluecoat gallery and LOOK International Photography Festival, Liverpool, England. This paper investigates the process by which photog... Read More about Memory of a memory.

Using interactive 3d block models of geological maps in geoscience education (2016)
Presentation / Conference
Houghton, J. J., University of Leeds, Robinson, A., Gordon, C. E., Lloyd, G. E., & Morgan, D. J. (2016, September). Using interactive 3d block models of geological maps in geoscience education. Poster presented at Geological Society of America Annual Meeting, Denver, Colorado, USA

We have created a series of video game-style worlds, using the Unity 3D game engine, which show geological maps draped over virtual landscapes. These are interactive block models that can be rotated, enlarged, walked and flown around to understand th... Read More about Using interactive 3d block models of geological maps in geoscience education.

MPs, Twitter & the EU referendum campaign (2016)
Presentation / Conference
Ward, S., Mcloughlin, L., Gibson, R., & Southern, R. (2016, September). MPs, Twitter & the EU referendum campaign. Presented at Elections Parties and Opinion Polls Annual Conference, University of Kent, UK

In the UK, as in many democracies there has been a rapid rise of MPs using Twitter over the past six years. From being a relative novelty in 2010, over one parliamentary cycle, the technology had been normalized by 2015 with 576 MPs having Twitter ac... Read More about MPs, Twitter & the EU referendum campaign.

Can we build it? Using experimental prototyping and iterative development for historical game design (2016)
Presentation / Conference
Hiriart, J. (2016, August). Can we build it? Using experimental prototyping and iterative development for historical game design. Presented at DIGRA and FDG First Joint International Conference, Dundee, Scotland

The experimental development of game prototypes has been gaining attention in academic circles as a valid research method to understand this medium and its potential for historical representation and learning. In spite that in recent years advances i... Read More about Can we build it? Using experimental prototyping and iterative development for historical game design.

Invisible text (2016)
Presentation / Conference
Isherwood, T. (2016, July). Invisible text. Presented at XXI Congress - International Comparative Literature Association, University of Vienna, Austria

Typography, specifically typefaces themselves, are an ever present in our society, a vital tool in our means of communication, and a seemingly invisible partner in conveying and understanding written texts. All typefaces are designed to have a uniqu... Read More about Invisible text.

Daft Punk as Anti-Celebrity Celebrity (2016)
Presentation / Conference
Cookney, D. (2016, June). Daft Punk as Anti-Celebrity Celebrity. Presented at Celebrity Studies Journal Conference, University of Amsterdam

While Western rockist notions of authenticity within music will negate electronic dance music (EDM) due to assumptions regarding its inherent artificiality, French EDM duo Daft Punk has negotiated fame through an alternative approach to the authentic... Read More about Daft Punk as Anti-Celebrity Celebrity.

Memories of the grateful visitor. A look at Spanish spaces, ethnography and material artefacts through contemporary Japanese entertainment industries (2016)
Presentation / Conference
Hernandez Perez, M. (2016, May). Memories of the grateful visitor. A look at Spanish spaces, ethnography and material artefacts through contemporary Japanese entertainment industries. Presented at Mutual Images 4th International Workshop, Aarhus University

Audiences from all over the world may differ in the way they perceive a particular country or cultural tradition. Even when it is possible to argue that fictionality can’t be really isolated from any kind of representational form, communicational gen... Read More about Memories of the grateful visitor. A look at Spanish spaces, ethnography and material artefacts through contemporary Japanese entertainment industries.

Breadth, depth and height : early findings on engaging disabled people with digital fabrication (2016)
Presentation / Conference
Taylor, N., Connolly, P., Hurley, U., & Macleod-Iredale, J. (2016, May). Breadth, depth and height : early findings on engaging disabled people with digital fabrication. Presented at CHI 2016 Workshop: Fabrication & HCI: Hobbyist Making, Industrial Production, and Beyond, Salzburg

In this paper we describe early findings from a series of digital fabrication workshops run with disabled people as part of the In the Making project. These workshops aimed to engage more disabled people with digital fabrication and explore how the... Read More about Breadth, depth and height : early findings on engaging disabled people with digital fabrication.

Global civil society activism and the public interest in the debate on the future shape of spectrum (2016)
Presentation / Conference
Rashid, I., & Simpson, S. (2016, March). Global civil society activism and the public interest in the debate on the future shape of spectrum. Presented at 2016 UK Political Studies Association conference, Brighton

This paper explores the positions of actors representing public interest goals in recent international policy activity around possible changes to the allocation of spectrum. Its focus is the lead up to the consideration of the future of the so-called... Read More about Global civil society activism and the public interest in the debate on the future shape of spectrum.

The mysterious feminine : set design and costume in the Season Two finale of Twin Peaks (2016)
Presentation / Conference
Morris, M. (2016, March). The mysterious feminine : set design and costume in the Season Two finale of Twin Peaks. Presented at Marterial Cultures of Television, University of Hull

Just as there is an archetype of woman as the object of man's eternal love, so there must be an archetype of her as the object of his eternal fear, representing, perhaps, the shadow of his own evil actions. (Enchi Fumiko 1983, p. 57) Vampiric femm... Read More about The mysterious feminine : set design and costume in the Season Two finale of Twin Peaks.

Panel discussion : WIT: making art out of illness (2016)
Presentation / Conference
McCormick, S. (2016, February). Panel discussion : WIT: making art out of illness. Presented at Panel Discussion: WIT: Making Art out of Illness, Royal Exchange Theatre, Manchester

Effects of culture and religion on the use of ICT in the Saudi education system (2016)
Presentation / Conference
Albugami, S., & Ahmed, V. (2016, January). Effects of culture and religion on the use of ICT in the Saudi education system. Presented at The IRES -13th International Conference on E-Education, E-Business, E-Management and E-Learning (IC4E) -, Istanbul, Turkey

Information Communication and Technology (ICT) is one of the fastest growing and advancing areas in our modern time. It has gained a great deal of attention in recent decades and become a cornerstone for development in the 21st century. In Saudi Arab... Read More about Effects of culture and religion on the use of ICT in the Saudi education system.