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All Outputs (2)

Virtually foul or virtually fair? FIFA, fair play and video gaming (2005)
Book Chapter
James, M. (2005). Virtually foul or virtually fair? FIFA, fair play and video gaming. In S. Greenfield, & G. Osborn (Eds.), Readings in law and popular culture (133-154). New York: Routledge Taylor & Francis

The current explosion in the popularity of video games has lead to a burgeoning academic study of games and gaming. To date, the majority of empirical research has focused on the social and psychological effects of gaming, whilst the textual and nar... Read More about Virtually foul or virtually fair? FIFA, fair play and video gaming.

Consuming passions in the 'global knowledge economy' (2005)
Book Chapter
Richardson, H. (2005). Consuming passions in the 'global knowledge economy'. In D. Howcroft, & E. Trauth (Eds.), Handbook of Critical Information Systems Research. Edward Elgar

What a whirlwind the past couple of decades have been – blink and you may have missed it. Open your eyes now and wonder on the revolutionary transformation. Everything is new and different. We are in a new digital age, in new relationships and commun... Read More about Consuming passions in the 'global knowledge economy'.