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All Outputs (724)

Our home our Salford conference (organiser): community education on the health and wellbeing of refugees and migrants
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community education on the health and wellbeing of refugees and migrants. Lady Hale Building, University of Salford

A conference to inform local communities on the issues and problems faced by refugees and migrants in Salford. The ethnic diversity of Salford has changed significantly in recent years. This conference will provide information on the changing face... Read More about Our home our Salford conference (organiser): community education on the health and wellbeing of refugees and migrants.

Dig Greater Manchester
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Dig Greater Manchester

Front cover of the Archaeology for All monograph published in July 2015

Well yeah
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Davismoon, S. (in press). Well yeah. [Digital Soundfiles]

A fixed-medium sound-art work premiered simultaneously at MCUK Salford and Columbia College Chicago February 2014 by way of live online streaming software LoLa.

Thrones
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Davismoon, S. (in press). Thrones

Human response to vibration in residential environments: Development of a social survey for the study of vibration annoyance in residential environments in Chinese
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Tan, T., & Waddington, D. Human response to vibration in residential environments: Development of a social survey for the study of vibration annoyance in residential environments in Chinese. Salford

The aim of this work is to produce an internationally comparable social survey for the study of the annoyance due to vibration and noise in residential environments in Chinese. The challenges that China will face in terms of noise and vibration annoy... Read More about Human response to vibration in residential environments: Development of a social survey for the study of vibration annoyance in residential environments in Chinese.

Evaluation of daily activity questionnaire: v1 (parts 1 and 2), outcome measure
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Hammond, A., Tennant, A., Tyson, S., & Nordenskiold, U. Evaluation of daily activity questionnaire: v1 (parts 1 and 2), outcome measure. Salford, Greater Manchester

The Evaluation of Daily Activity Questionnaire (EDAQ) is a self-report outcome measure, which people complete at home in their own time and then return to the clinician/ researcher. It has been validated for use with people with arthritis and musculo... Read More about Evaluation of daily activity questionnaire: v1 (parts 1 and 2), outcome measure.

The evaluation of daily activity questionnaire: v1 (parts 1 to 3), outcome measure
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Hammond, A., Tennant, A., Tyson, S., & Nordenskiold, U. The evaluation of daily activity questionnaire: v1 (parts 1 to 3), outcome measure. Salford, Greater Manchester

The Evaluation of Daily Activity Questionnaire (EDAQ) is a self-report outcome measure, which people complete at home in their own time and then return to the clinician/ researcher. It has been validated for use with people with arthritis and muscul... Read More about The evaluation of daily activity questionnaire: v1 (parts 1 to 3), outcome measure.

Digital Narrative Technologies 2012/13 Submission 4 - 3rd
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Digital Narrative Technologies 2012/13 Submission 4 - 3rd

"Team Fallout - Unhealthy Lifestyles" - A simulation program that shows the effects of excessive drinking, smoking and general unhealthy life styles, on the human body.

Digital Narrative Technologies 2012/13 Submission 3 - 2_2
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Digital Narrative Technologies 2012/13 Submission 3 - 2_2

"Team Morrowind - Grand Theft Avoidable" - An interactive educational game designed to raise awareness of a very serious and detrimental issue that plagued major cities all over the UK: the riots

Digital Narrative Technologies 2012/13 Submission 1 - 1st
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Digital Narrative Technologies 2012/13 Submission 1 - 1st

"Team Bambi - Drug Abuse" - An interactive educational game. In the APP format and focused on the topic of addiction in drugs, food, alcohol and gambling. Our main focus, however, is on drugs.

Practice Based Dissertation 2012/13 Submission 5 1st
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Practice Based Dissertation 2012/13 Submission 5 1st

Dissertation: This document research data measuring the emotional link between music and gamers. A controlled test will uncover, whether music, when played at the right time, can increase the overall performance of gamers.