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All Outputs (8)

Structured reciprocity for musical performance with swarm agents as a generative mechanism (2017)
Presentation / Conference
Choi, I. (2017, December). Structured reciprocity for musical performance with swarm agents as a generative mechanism. Presented at 14th International Conference on Advances in Computer Entertainment Technology, ACE 2017, The Shard, London, UK

A creative inquiry introduces a swarm simulation as a generative mechanism, providing a third agency in music creation alongside agency of composition and performance. When applying an evolutionary model such as swarms to music the challenge is to... Read More about Structured reciprocity for musical performance with swarm agents as a generative mechanism.

Experiments to create ontology-based disease models for diabetic retinopathy from different biomedical resources (2017)
Presentation / Conference
diabetic retinopathy from different biomedical resources. Presented at Proceedings of the 10th International Conference on Semantic Web Applications and Tools for Health Care and Life Sciences (SWAT4LS 2017), Rome, Italy

According to the World Health Organisation diabetic retinopathy (DR) is a high priority eye disease. This paper investigates a method for creating disease models for DR using the ontologies BioTopLite2 and SNOMED CT and different biomedical resources... Read More about Experiments to create ontology-based disease models for diabetic retinopathy from different biomedical resources.

Assessing the effectiveness of virtual landscapes in field skills training (2017)
Presentation / Conference
Houghton, J. J., University of Leeds, Gordon, C. E., Robinson, A., Morgan, D. J., & Lloyd, G. E. (2017, October). Assessing the effectiveness of virtual landscapes in field skills training. Paper presented at Geological Society of America Annual Meeting, Seattle, Washington, USA

We are using screen-based virtual reality landscapes, created using the Unity 3D game engine, to enhance the training geoscience students receive in preparing for fieldwork. Students explore these landscapes as they would real ones, interacting with... Read More about Assessing the effectiveness of virtual landscapes in field skills training.

Interactive composition and performance framework with evolutionary computing (2017)
Presentation / Conference
Choi, I. (2017, October). Interactive composition and performance framework with evolutionary computing. Presented at 43rd International Computer Music Conference, Shanghai Conservatory of Music, Shanghai, China

Evolutionary models such as genetic algorithms and cellular automata have been well adopted by composers. A challenge still remains in practice, how to convey the dynamics of evolution that can be perceivable through performance realization. This cha... Read More about Interactive composition and performance framework with evolutionary computing.

American politics as a transnational popular narrative : narratological structures of shōnen manga and their cross-cultural readings in Kaiji Kawaguchi's Eagle (1997-2001) (2017)
Presentation / Conference
Hernandez Perez, M. (2017, August). American politics as a transnational popular narrative : narratological structures of shōnen manga and their cross-cultural readings in Kaiji Kawaguchi's Eagle (1997-2001). Presented at International Workshop on Reflective Transitions of Politics in Japanese Art, University of East Anglia

American cinema and television have been very present in the expansion of Creative industries on a global scale and have become a model for other systems of transnational production. One consequence of their influence is the popularization of content... Read More about American politics as a transnational popular narrative : narratological structures of shōnen manga and their cross-cultural readings in Kaiji Kawaguchi's Eagle (1997-2001).

Mass Observation as a relational art practice (2017)
Presentation / Conference
Edge, C. (2017, July). Mass Observation as a relational art practice. Presented at Mass Observation 80th Anniversary Conference, University of Sussex

The visual artefacts and documents created during MO’s early incarnation seem to be possessed of a kind of latent energy which has continued to shape their function and interpretation. In particular, this quality can be traced through the history of... Read More about Mass Observation as a relational art practice.

Virtual landscapes : a practice-based exploration of natural environment design (2017)
Presentation / Conference
Ali, U. (2017, May). Virtual landscapes : a practice-based exploration of natural environment design. Presented at DiGRA UK 2017 Conference & Meeting, Manchester, England

This paper presents a theoretical framework as well as a practical guide for a new design framework for virtual natural environment (VNE) design in computer and video games. By applying a practice-based research methodology areas of strong/weak pract... Read More about Virtual landscapes : a practice-based exploration of natural environment design.

Designing and using game environments as historical learning contexts (2017)
Presentation / Conference
Hiriart, J. (2017, March). Designing and using game environments as historical learning contexts. Presented at Computer Applications and Quantitative Methods in Archaeology Conference (CAA 2017), Georgia State University, Atlanta, GA, USA

The virtual presentation of landscapes in games, thanks to the exponential increase of representational power of digital technologies, has been progressively challenging the capacity of gaming audiences to distinguish virtual environments from real... Read More about Designing and using game environments as historical learning contexts.