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All Outputs (6)

Steps towards a communicative build methodology (2020)
Presentation / Conference
Brissenden, P. (2020, July). Steps towards a communicative build methodology. Presented at Festival of Research 2020, University of Salford

Paper presented at the University of Salford Festival of Research, July 2020.

Responses to insects recorded on the Costa Blanca (2020)
Presentation / Conference
Brissenden, P., Williams, A., Wise, T., & Dyroy, E. (2020, July). Responses to insects recorded on the Costa Blanca. Presented at Festival of Research 2020, University of Salford

This piece was commissioned as part of a collaboration between the Adelphi Contemporary Music Group here at the University of Salford, and the Beauty and the Beasts; Falling in love with Insects exhibition at the Manchester Museum. This project is pa... Read More about Responses to insects recorded on the Costa Blanca.

Re-reading Alan Moore's "lost" essay on Stan Lee and Marvel Comics (2020)
Presentation / Conference
Flanagan, M. (2020, July). Re-reading Alan Moore's "lost" essay on Stan Lee and Marvel Comics. Presented at International Graphic Novels and Comics Conference (IGNCC 2020), UAL - London and online

When Marvel UK’s The Daredevils anthology began publication under editor Bernie Jaye in the early 1980s, Alan Moore was a central contributor for several issues. Presenting its flagship character Captain Britain with art by Alan Davis, (alongside rep... Read More about Re-reading Alan Moore's "lost" essay on Stan Lee and Marvel Comics.

Playing with things : representing medieval material culture through video-games (2020)
Presentation / Conference
Hiriart, J. (2020, June). Playing with things : representing medieval material culture through video-games. Presented at The Middle Ages in Modern Games Twitter Conference, Online (Twitter)

In the same way that an empty room deprived of any objects to relate to becomes uninhabitable, an empty desert does not allow life to take place (Gibson, 1979). It is only through the perception and everyday use of the things of the world (i.e. build... Read More about Playing with things : representing medieval material culture through video-games.