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All Outputs (6)

The material role of digital media in connecting with, within, and beyond museums (2016)
Journal Article
Light, B., Bagnall, G., Crawford, G., & Gosling, V. (2018). The material role of digital media in connecting with, within, and beyond museums. Convergence, 24(4), 407-423. https://doi.org/10.1177/1354856516678587

The connective potentials of digital media have been positioned as a key part of a contemporary museum visitor experience. Using a sociology of translation, we construct a network of visitor experiences using data from a digital media engagement proj... Read More about The material role of digital media in connecting with, within, and beyond museums.

The walkthrough method : an approach to the study of apps (2016)
Journal Article
Light, B., Burgess, J., & Duguay, S. (2018). The walkthrough method : an approach to the study of apps. New Media and Society, 20(3), 881-900. https://doi.org/10.1177/1461444816675438

Software applications (apps) are now prevalent in the digital media environment. They are the site of significant sociocultural and economic transformations across many domains, from health and relationships to entertainment and everyday finance. As... Read More about The walkthrough method : an approach to the study of apps.

Making digital cultures of gender and sexuality with social media (2016)
Journal Article
Burgess, J., Cassidy, E., Duguay, S., & Light, B. (2016). Making digital cultures of gender and sexuality with social media. Social Media + Society, 2(4), https://doi.org/10.1177/2056305116672487

This article introduces a special issue concerning the interweaving of gender, sexuality, and social media. There are 10 articles included in the issue which together map out a landscape of diverse areas of interest covering topics such as sexism and... Read More about Making digital cultures of gender and sexuality with social media.

The rise of speculative devices : hooking up with the bots of Ashley Madison (2016)
Journal Article
Light, B. (2016). The rise of speculative devices : hooking up with the bots of Ashley Madison. First Monday, 21(6), https://doi.org/10.5210/fm.v21i6.6426

I attend to two areas of increasing significance in relation to Web 2.0 since its announcement in 2005. The first is a focus on the non-human in digital media research, and the second is the normalisation of dating apps in society. Building upon idea... Read More about The rise of speculative devices : hooking up with the bots of Ashley Madison.

Branded app implementation at the London symphony orchestra (2016)
Journal Article
Gosling, V., Crawford, G., Bagnall, G., & Light, B. (2016). Branded app implementation at the London symphony orchestra. Arts and the Market, 6(1), 2-16. https://doi.org/10.1108/AAM-08-2013-0012

This paper considers the key findings of a yearlong collaborative research project focusing on the London Symphony Orchestra’s development, implementation and testing of a branded smartphone app. This app was designed to primarily sell discounted tic... Read More about Branded app implementation at the London symphony orchestra.

Producing sexual cultures and pseudonymous publics with digital networks (2016)
Book Chapter
Light, B. (2016). Producing sexual cultures and pseudonymous publics with digital networks. In R. Lind (Ed.), Race and gender in electronic media : challenges and opportunities (231-246). London, UK: Routledge

Since the release of the Grindr app in 2009, interest in digitally mediated public sexual cultures concerning men who have sex with men has increased. Yet, digital mediation of such public sexual cultures through apps had begun more than a decade bef... Read More about Producing sexual cultures and pseudonymous publics with digital networks.