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All Outputs (2)

“Where’s the dead sheep?” Making virtual landscapes real (2017)
Conference Proceeding
Houghton, J. J., University of Leeds, Gordon, C. E., Robinson, A., Craven, B., Morgan, D. J., & Lloyd, G. E. (2017). “Where’s the dead sheep?” Making virtual landscapes real. . https://doi.org/10.1130/abs/2017am-301334

We are using screen-based virtual reality landscapes, created using the Unity 3D game engine, to enhance the training geoscience students receive in preparation for fieldwork. This presentation focuses on how we have tried to create realistic, engagi... Read More about “Where’s the dead sheep?” Making virtual landscapes real.

Assessing the effectiveness of virtual landscapes in field skills training (2017)
Presentation / Conference
Houghton, J. J., University of Leeds, Gordon, C. E., Robinson, A., Morgan, D. J., & Lloyd, G. E. (2017, October). Assessing the effectiveness of virtual landscapes in field skills training. Paper presented at Geological Society of America Annual Meeting, Seattle, Washington, USA

We are using screen-based virtual reality landscapes, created using the Unity 3D game engine, to enhance the training geoscience students receive in preparing for fieldwork. Students explore these landscapes as they would real ones, interacting with... Read More about Assessing the effectiveness of virtual landscapes in field skills training.