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All Outputs (3)

Shaping Dance Improvisatory Processes Intertwined with Actual and Virtual Bodies: Exploring Sculptural Qualities Within Motion Capture Environments (2024)
Thesis
Sykes, L. (2024). Shaping Dance Improvisatory Processes Intertwined with Actual and Virtual Bodies: Exploring Sculptural Qualities Within Motion Capture Environments. (Thesis). University of Salford

This practice-as-research investigates embodied dance improvisatory approaches within motion capture environments through a shaping process I call Sculptural Qualities. Sculptural Qualities, a term developed during this research, are processual and r... Read More about Shaping Dance Improvisatory Processes Intertwined with Actual and Virtual Bodies: Exploring Sculptural Qualities Within Motion Capture Environments.

Shaping movement improviser’s experiences: document(ing) embodied and extended sculptural qualities within motion capture environments <sup>1</sup> (2024)
Journal Article
Sykes, L. (in press). Shaping movement improviser’s experiences: document(ing) embodied and extended sculptural qualities within motion capture environments 1. International Journal of Performance Arts and Digital Media, 1-10. https://doi.org/10.1080/14794713.2024.2324399

This audio-visual essay is a methodological approach to a document of my current doctoral practice as research investigating the embodied dance improvisatory approaches within motion capture environments. The research explores the emergence of sculpt... Read More about Shaping movement improviser’s experiences: document(ing) embodied and extended sculptural qualities within motion capture environments <sup>1</sup>.

Games, Gambling and Generation Z: Disruptive approaches to awareness of gambling harms - A practical guide to implementation (2023)
Report
Gbolagun-Suwa, V., Marshall, A.-M., Merlusca, S., Poliah, K., Stein, A., Sykes, L., …Yaw Obeng, J. (2023). Games, Gambling and Generation Z: Disruptive approaches to awareness of gambling harms - A practical guide to implementation. University of Salford

Game On was a project that aimed to increase awareness and evaluate the impacts of gambling for communities in Salford, specifically for 16-21-year-olds who are identified as being at risk. The normalisation of gambling is leading to an increasing fr... Read More about Games, Gambling and Generation Z: Disruptive approaches to awareness of gambling harms - A practical guide to implementation.