Workshopping Board Games for Space Place and Culture
(2023)
Book Chapter
Hiriart, J., & Champion, E. (2023). Workshopping Board Games for Space Place and Culture. In M. Lasansky, & C. Randl (Eds.), Playing Place: Board Games, Popular Culture, Space (165-168). Cambridge, Massachusetts: Massachusetts Institute of Technology Press (MIT Press). https://doi.org/10.7551/mitpress/14352.003.0046
Designing video games for history classrooms (2022)
Book Chapter
Hiriart, J. (2022). Designing video games for history classrooms. In S. Bertoldi, & A. Mariotti (Eds.), The Past as a Digital Playground: Archaeology, Virtual Reality and Video Games (56-65). Oxford: ArchaeopressHistory is very much present in children's lives through a myriad of cultural products varying from TV shows, historical fiction books, films and video games. The latter undoubtedly has become one of the most popular engagements with the past for new... Read More about Designing video games for history classrooms.
Life was really hard! Designing and using digital games to explore medieval life in primary schools (2021)
Book Chapter
Hiriart, J. (2021). Life was really hard! Designing and using digital games to explore medieval life in primary schools. In C. Ariese, K. Boom, B. van den Hout, A. Mol, & A. Politopoulos (Eds.), Return to the interactive past : archaeology, heritage and videogames (157-171). Leiden: Sidestone Press