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Reflective reels-student perspectives of using reflection. Reflective reels- the impact of embedding reflection into film and television production management training (2023)
Presentation / Conference
Beedles, P. (2023, November). Reflective reels-student perspectives of using reflection. Reflective reels- the impact of embedding reflection into film and television production management training. Paper presented at Teaching Beyond the Curriculum – Focus on Pedagogy 2023, Glasgow School of Art

While the origins of training for the creative industries are grounded in work-based apprenticeships, entry-level knowledge about television production is increasingly delivered in a university setting. This study asserts that what is often missing f... Read More about Reflective reels-student perspectives of using reflection. Reflective reels- the impact of embedding reflection into film and television production management training.

Nested Cinematic Reality: cinema as a connected multi-media immersive experience for the living room of the future (2023)
Presentation / Conference
Prokopic, P. (2023, September). Nested Cinematic Reality: cinema as a connected multi-media immersive experience for the living room of the future. Paper presented at MeCCSA Conference, Glasgow Caledonian University

Nested Cinematic Reality (NCR) is a practice-as-research project based on a novel concept for the presentation and consumption of cinematic content, which combines an atmospheric interior space (with IoT features), a virtual space in a VR headset, an... Read More about Nested Cinematic Reality: cinema as a connected multi-media immersive experience for the living room of the future.

Megalithic stone animism and sonorous potential (2023)
Presentation / Conference
Vivian, P. (2023, July). Megalithic stone animism and sonorous potential. Paper presented at Sound and Photography, Tate Liverpool

The paper documents recent work across megalithic sites in the UK relating to recorded sounds from the 4-5000 year old stones within these sites.

Designing the Metaverse for Gen Z (2023)
Presentation / Conference
Miah, A. (2023, June). Designing the Metaverse for Gen Z. Presented at Youth Marketing Strategy, London

Imagining the Metaverse (2023)
Presentation / Conference
Miah, A. (2023, March). Imagining the Metaverse. Presented at Data 2023, London

The Metaverse (2023)
Presentation / Conference
Miah, A. (2023, March). The Metaverse. Presented at SXSW

Presentation for the Department of International Trade, in association with GMCA, produced for UK House, during the SXSW Festival

The Future of Esports (2023) (2023)
Presentation / Conference
Miah, A. (2023, February). The Future of Esports (2023). Presented at ESIC Esports Global Summit, London

The Esports Metaverse (2022)
Presentation / Conference
Miah, A. (2022, September). The Esports Metaverse. Presented at Host City, Glasgow

Experiments In Therapeutic Participatory Theatre In Virtual Spaces Using Clowning And Puppetry (2022)
Presentation / Conference
Talbot, R. (2022, September). Experiments In Therapeutic Participatory Theatre In Virtual Spaces Using Clowning And Puppetry. Paper presented at Cairo Internation Festical of Experimental Theatre Conference, Cairo, Egypt

This article considers the application of Physical Theatre practices, specifically clowning and puppetry, in participatory performance settings, The project lead, Richard Talbot, has been exploring ways of making these performances accessible through... Read More about Experiments In Therapeutic Participatory Theatre In Virtual Spaces Using Clowning And Puppetry.

The Impact of Artificial Intelligence and Disruptive Technologies on the Media & Entertainment Sector (2022)
Presentation / Conference
Bergin, S., Grubert, B., & O'Mahoney, S. (2022, July). The Impact of Artificial Intelligence and Disruptive Technologies on the Media & Entertainment Sector. Paper presented at Learning, Teaching and Student Experience (LTSE) 2023, International Convention Centre, Newport, Wales

The Media & Entertainment sector has continually transformed due to disruptive technologies. From the Lumière Brothers' Cinématographe in the 19ᵗʰ century, to the Virtual Production techniques of today and beyond, the sector has witnessed significant... Read More about The Impact of Artificial Intelligence and Disruptive Technologies on the Media & Entertainment Sector.

Life AMDRYC4: A virtual reality (VR) application to ‘connect’audiences with strategies for climate change adaptation inMediterranean drylands (2022)
Presentation / Conference
Hernandez Perez, M., Perez Sirvent, C., & Martinez Sanchez, M. (2022, July). Life AMDRYC4: A virtual reality (VR) application to ‘connect’audiences with strategies for climate change adaptation inMediterranean drylands. Poster presented at 22nd World Congress of Soil Science, Glasgow

LIFE AMDRYC4 is an educational experience in Virtual Reality [compatible with Google Cardboard], also available in tactile version, focused on the impact of different agricultural practices on climate change and the creation of synergies between farm... Read More about Life AMDRYC4: A virtual reality (VR) application to ‘connect’audiences with strategies for climate change adaptation inMediterranean drylands.

Esports in Higher Education (2022)
Presentation / Conference
Miah, A. (2022, June). Esports in Higher Education. Presented at British Esports Federation, Nottingham

Digital Society (2022)
Presentation / Conference
Miah, A. (2022, April). Digital Society. Presented at Connected North, Manchester

The Future of Esports (2022)
Presentation / Conference
Miah, A. (2022, April). The Future of Esports. Presented at ESIC Global Esports Summit, London

Esports and Education (2022)
Presentation / Conference
Miah, A. (2022, March). Esports and Education. Presented at BETT, London

Esports and Our Phygital Future (2022)
Presentation / Conference
Miah, A. (2022, March). Esports and Our Phygital Future. Presented at Digital City Festival, Manchester

The Digital City Festival was a fantastic array of conversations about all things digital. My talk covered esports and where the technology is taking us

Educating Animators - Manchester Animation Festival - Songs I Want To Play (2021)
Presentation / Conference
Court, A., & Robinson, P. (2021, November). Educating Animators - Manchester Animation Festival - Songs I Want To Play

Presentation produced for the 'Educating Animators' event as part of Manchester Animation Festival (November 2021) on Songs I Want To Play as a showcase of collaboration between a musical director and an animator. Songs I Want to Play began as a lo... Read More about Educating Animators - Manchester Animation Festival - Songs I Want To Play.

Future (E)Sports (2021)
Presentation / Conference
Miah, A. (2021, November). Future (E)Sports. Presented at 44th Session of Chinese Taipei Olympic Academy, Taiwan