Designing and using game environments as historical learning contexts
(2017)
Presentation / Conference
Hiriart, J. (2017, March). Designing and using game environments as historical learning contexts. Presented at Computer Applications and Quantitative Methods in Archaeology Conference (CAA 2017), Georgia State University, Atlanta, GA, USA
The virtual presentation of landscapes in games, thanks to the exponential increase of
representational power of digital technologies, has been progressively challenging the capacity of
gaming audiences to distinguish virtual environments from real...
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