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Outputs (4)

“Where’s the dead sheep?” Making virtual landscapes real (2017)
Conference Proceeding
Houghton, J. J., University of Leeds, Gordon, C. E., Robinson, A., Craven, B., Morgan, D. J., & Lloyd, G. E. (2017). “Where’s the dead sheep?” Making virtual landscapes real. . https://doi.org/10.1130/abs/2017am-301334

We are using screen-based virtual reality landscapes, created using the Unity 3D game engine, to enhance the training geoscience students receive in preparation for fieldwork. This presentation focuses on how we have tried to create realistic, engagi... Read More about “Where’s the dead sheep?” Making virtual landscapes real.

Making community : the wider role of makerspaces in public life (2016)
Conference Proceeding
Taylor, N., Hurley, U., & Connolly, P. (2016). Making community : the wider role of makerspaces in public life. In Proceedings of CHI 2016 (Human-Computer Interaction conference) (1415-1425). https://doi.org/10.1145/2858036.2858073

Makerspaces—public workshops where makers can share tools and knowledge—are a growing resource for amateurs and professionals alike. While the role of makerspaces in innovation and peer learning is widely discussed, we attempt to look at the wider ro... Read More about Making community : the wider role of makerspaces in public life.

Newsroom 3.1: An editorial system for newspapers to thrive in the digital age?
Conference Proceeding
Broster, P. (2015). Newsroom 3.1: An editorial system for newspapers to thrive in the digital age?.

This paper provides a case study examining the introduction and development of a newsroom model (Newsroom 3.1), established at the Manchester Evening News in September 2014. It aims to establish the key differences between the previous model, aligne... Read More about Newsroom 3.1: An editorial system for newspapers to thrive in the digital age?.