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Outputs (46)

Image Enhancement for Scanned Historical Documents in the Presence of Multiple Degradations (2024)
Thesis
Suleiman, F. (2024). Image Enhancement for Scanned Historical Documents in the Presence of Multiple Degradations. (Thesis). University of Salford

Historical documents are treasured sources of information but typically suffer from problems with quality and degradation. Scanned images of historical documents suffer from difficulties due to paper quality and poor image capture, producing images w... Read More about Image Enhancement for Scanned Historical Documents in the Presence of Multiple Degradations.

Subtitles in VR 360° video. Results from an eye-tracking experiment (2023)
Journal Article
Brescia-Zapata, M., Krejtz, K., Duchowski, A. T., Hughes, C. J., & Orero, P. (2023). Subtitles in VR 360° video. Results from an eye-tracking experiment. Perspectives, 1-23. https://doi.org/10.1080/0907676x.2023.2268122

Virtual and Augmented Reality, collectively known as eXtended Reality, are key technologies for the next generation of human?computer?human interaction. In this context, 360° videos are becoming ubiquitous and especially suitable for providing immers... Read More about Subtitles in VR 360° video. Results from an eye-tracking experiment.

Eye-tracked Evaluation of Subtitles in Immersive VR 360° Video (2023)
Conference Proceeding
Brescia-Zapata, M., Krejtz, K., Duchowski, A. T., Hughes, C. J., & Orero, P. (2023). Eye-tracked Evaluation of Subtitles in Immersive VR 360° Video. . https://doi.org/10.1109/VRW58643.2023.00227

The paper presents an analysis of visual attention to subtitles within immersive media. We implement a 360∘ video rendering with eye movements recorded in Virtual Reality. Position and color of im-mersive subtitles are compared in terms of perceived... Read More about Eye-tracked Evaluation of Subtitles in Immersive VR 360° Video.

VR 360º subtitles: designing a test suite with eye-tracking technology (2022)
Journal Article
Brescia-Zapata, M., Krejtz, K., Duchowski, A., & Hughes, C. (2022). VR 360º subtitles: designing a test suite with eye-tracking technology. Journal of audiovisual translation, 6(2), 233-258

Subtitle production is an increasingly creative accessibility service. New technologies allow for placing subtitles at any location of the screen in a variety of formats, shapes, typography, font size, and colour. The screen now affords accessible cr... Read More about VR 360º subtitles: designing a test suite with eye-tracking technology.

3D gaze in virtual reality: vergence, calibration, event detection (2022)
Presentation / Conference
Duchowski, A., Krejz, K., Volonte, M., Hughes, C., Brescia-Zapata, M., & Orero, P. (2022, September). 3D gaze in virtual reality: vergence, calibration, event detection. Presented at 26th International Conference on Knowledge-Based and Intelligent Information & Engineering Systems (KES 2022), Verona, Italy

Eye movement analysis in modern 3D rendering systems is reviewed and three new techniques are derived inspired by work developed in early Virtual Reality so-called 2:5D implementations, namely (a) gaze depth (i.e., vergence) estimation, (b) vergence... Read More about 3D gaze in virtual reality: vergence, calibration, event detection.

Universal access : user needs for immersive captioning (2021)
Journal Article
Hughes, C. (2021). Universal access : user needs for immersive captioning. Universal Access in the Information Society, 21(2), 393-403. https://doi.org/10.1007/s10209-021-00828-w

This article focuses on building a prototyping for immersive captioning following a user-centric approach. This methodology is characterised by following a bottom-up approach, where usability and user needs are at the heart of the development. Recent... Read More about Universal access : user needs for immersive captioning.

Accessibility in 360º video players (2020)
Journal Article
Hughes, C., & Montagud, M. (2021). Accessibility in 360º video players. Multimedia Tools and Applications, 80(20), 30993-31020. https://doi.org/10.1007/s11042-020-10088-0

Accessibility is a key requirement for any multimedia tool and application. With the current trend towards immersive experiences, such as Virtual Reality (VR) and 360o video, it becomes key that these environments are adapted to be fully accessible... Read More about Accessibility in 360º video players.

Towards a user specification for immersive audio description (2020)
Book Chapter
Hughes, C., Orero, P., & Rai, S. (2020). Towards a user specification for immersive audio description. In S. Braun, & K. Starr (Eds.), Innovation in Audio Description Research. Routledge. https://doi.org/10.4324/9781003052968-7

This chapter reports on an initial study conducted as part of the EU-funded Immersive Accessibility (ImAc) project, whose broad objective it is to define the requirements for accessibility services such as audio description and audio subtitles within... Read More about Towards a user specification for immersive audio description.

Immersive accessibility 4 all (2019)
Presentation / Conference
Montagud, M., Mas, F., Orero, P., Pesch, P., Bouqueau, R., Hughes, C., & Fernández, S. (2019, September). Immersive accessibility 4 all. Presented at International Broadcast Conference (IBC), RAI, Amsterdam

Disruptive approaches for subtitling in immersive environments (2019)
Presentation / Conference
Hughes, C., Montagud, M., & tho Pesch, P. (2019, June). Disruptive approaches for subtitling in immersive environments. Presented at TVX 2019 - ACM International Conference on Interactive Experiences for Television and Online Video, Media City, Salford UK

The Immersive Accessibility Project (ImAc) explores how accessibility services can be integrated with 360o video as well as new methods for enabling universal access to immersive content. ImAc is focused on inclusivity and addresses the needs of al... Read More about Disruptive approaches for subtitling in immersive environments.