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Outputs (28)

#Feminist; An Analysis of the meaning and impact of Hashtag Feminism for Young Nigerian Women. (2024)
Thesis
Ayinde-Tukur [formerly Abubakiri], N. (2024). #Feminist; An Analysis of the meaning and impact of Hashtag Feminism for Young Nigerian Women. (Thesis). University of Salford

In recent years, the widespread use of social media, in all cultural contexts, has made them not only an instrument of entertainment, but also a way to communicate and disseminate ideas. This has become particularly important when it comes to the fem... Read More about #Feminist; An Analysis of the meaning and impact of Hashtag Feminism for Young Nigerian Women..

A feminist study of women using mobile phones for empowerment and social capital in Kaduna, Nigeria (2020)
Thesis
Ndukwe, C. A feminist study of women using mobile phones for empowerment and social capital in Kaduna, Nigeria. (Thesis). University of Salford

The purpose of this study is to identify how Nigerian women have adopted and are using mobile phones for social capital building and empowerment. The study which is qualitative in nature utilises interviews to gather the experiences of the mobile liv... Read More about A feminist study of women using mobile phones for empowerment and social capital in Kaduna, Nigeria.

The material role of digital media in connecting with, within, and beyond museums (2016)
Journal Article
Light, B., Bagnall, G., Crawford, G., & Gosling, V. (2018). The material role of digital media in connecting with, within, and beyond museums. Convergence, 24(4), 407-423. https://doi.org/10.1177/1354856516678587

The connective potentials of digital media have been positioned as a key part of a contemporary museum visitor experience. Using a sociology of translation, we construct a network of visitor experiences using data from a digital media engagement proj... Read More about The material role of digital media in connecting with, within, and beyond museums.

Branded app implementation at the London symphony orchestra (2016)
Journal Article
Gosling, V., Crawford, G., Bagnall, G., & Light, B. (2016). Branded app implementation at the London symphony orchestra. Arts and the Market, 6(1), 2-16. https://doi.org/10.1108/AAM-08-2013-0012

This paper considers the key findings of a yearlong collaborative research project focusing on the London Symphony Orchestra’s development, implementation and testing of a branded smartphone app. This app was designed to primarily sell discounted tic... Read More about Branded app implementation at the London symphony orchestra.

An orchestral audience : classical music and continued patterns of distinction (2014)
Journal Article
Crawford, G., Gosling, V., Bagnall, G., & Light, B. (2014). An orchestral audience : classical music and continued patterns of distinction. Cultural Sociology, 8(4), 483-500. https://doi.org/10.1177/1749975514541862

This paper considers the key findings of a yearlong collaborative research project focusing on the audience of the London Symphony Orchestra and their introduction of a new mobile telephone (‘app’) ticketing system. A mixed-method approach was employ... Read More about An orchestral audience : classical music and continued patterns of distinction.

Is there an app for that? A case study of the potentials and limitations of the participatory turn and networked publics for classical music audience engagement (2014)
Journal Article
Crawford, G., Gosling, V., Bagnall, G., & Light, B. (2014). Is there an app for that? A case study of the potentials and limitations of the participatory turn and networked publics for classical music audience engagement. Information, Communication and Society, 17(9), 1072-1085. https://doi.org/10.1080/1369118X.2013.877953

The participatory turn, fuelled by discourses and rhetoric regarding social media, and in the aftermath of the dot.com crash of the early 2000s, enrols to some extent an idea of being able to deploy networks to achieve institutional aims. The arts... Read More about Is there an app for that? A case study of the potentials and limitations of the participatory turn and networked publics for classical music audience engagement.

The imperial war museum’s social interpretation project (2013)
Report
Bagnall, G., Light, B., Crawford, G., Gosling, V., Rushton, C., & Peterson, T. (2013). The imperial war museum’s social interpretation project

This report represents the output from research undertaken by University of Salford and MTM London as part of the joint Digital R&D Fund for Arts and Culture, operated by Nesta, Arts Council England and the AHRC. University of Salford and MTM Lon... Read More about The imperial war museum’s social interpretation project.

The imperial war museum’s social interpretation project (2013)
Report
Bagnall, G., Light, B., Crawford, G., Gosling, V., Rushton, C., & Peterson, T. (2013). The imperial war museum’s social interpretation project

This report represents the output from research undertaken by University of Salford and MTM London as part of the joint Digital R&D Fund for Arts and Culture, operated by Nesta, Arts Council England and the AHRC. University of Salford and MTM Lon... Read More about The imperial war museum’s social interpretation project.

Online gaming in context : the social and cultural significance of online games (2011)
Book
Gosling, V., Light, B., & Crawford, G. (2011). Online gaming in context : the social and cultural significance of online games. London: Routledge

There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the movie and music sectors as a major leisure industry and pastime. The significance of video games within our ever... Read More about Online gaming in context : the social and cultural significance of online games.

The social and cultural significance of online gaming (2011)
Book Chapter
Crawford, G., Gosling, V., & Light, B. (2011). The social and cultural significance of online gaming. In Online Gaming in Context: The Social and Cultural Significance of Online Games. London: Routledge