S Jang
The effects of gamified customer benefits and characteristics on behavioral engagement and purchase : evidence from mobile exercise application uses
Jang, S; Kitchen, PJ; Kim, J
Authors
PJ Kitchen
J Kim
Abstract
This study investigates how gamified customer benefits (epistemic, social integrative, and personal integrative) and customer characteristics (age and experience) influence marketing outcomes, behavioral engagement and purchase, in exercise context. Using a unique data set of exercise and purchase history created by 5,072 smartphone users over three years in South Korea, this study finds that although all three customer benefits are positively associated with marketing outcomes, personal and social integrative benefits are the best predictors for engagement and purchase, respectively. Furthermore, the effects of gamified customer benefits on marketing outcomes vary by age and experience, showing the importance of epistemic and personal integrative benefits to older and less experienced customers and social integrative benefits to younger and experienced customers. This study not only explores the long-term effects of gamification on behavioral outcomes but also examines the feasibility of successfully implementing the gamification benefit proposition strategy for superior marketing outcomes.
Citation
Jang, S., Kitchen, P., & Kim, J. (2018). The effects of gamified customer benefits and characteristics on behavioral engagement and purchase : evidence from mobile exercise application uses. Journal of Business Research, 92, 250-259. https://doi.org/10.1016/j.jbusres.2018.07.056
Journal Article Type | Article |
---|---|
Acceptance Date | Jul 31, 2018 |
Online Publication Date | Aug 6, 2018 |
Publication Date | Nov 1, 2018 |
Deposit Date | Oct 1, 2018 |
Publicly Available Date | Feb 6, 2020 |
Journal | Journal of Business Research |
Print ISSN | 0148-2963 |
Publisher | Elsevier |
Volume | 92 |
Pages | 250-259 |
DOI | https://doi.org/10.1016/j.jbusres.2018.07.056 |
Publisher URL | https://doi.org/10.1016/j.jbusres.2018.07.056 |
Related Public URLs | https://www.journals.elsevier.com/journal-of-business-research |
Files
Gamification_JBR_final version (1).pdf
(662 Kb)
PDF
You might also like
Developing corporate communications : insights from the Italian scenario
(2020)
Journal Article
Downloadable Citations
About USIR
Administrator e-mail: library-research@salford.ac.uk
This application uses the following open-source libraries:
SheetJS Community Edition
Apache License Version 2.0 (http://www.apache.org/licenses/)
PDF.js
Apache License Version 2.0 (http://www.apache.org/licenses/)
Font Awesome
SIL OFL 1.1 (http://scripts.sil.org/OFL)
MIT License (http://opensource.org/licenses/mit-license.html)
CC BY 3.0 ( http://creativecommons.org/licenses/by/3.0/)
Powered by Worktribe © 2024
Advanced Search