Mr Umran Ali U.Ali@salford.ac.uk
Senior Lecturer
An Architectural Approach To Level Design
Ali, U
Authors
Abstract
This paper review’s Christopher Totten’s 2014 book, An Architectural Approach to Level Design. Totten’s work arguably represents the most advanced and up to date discussion in applying traditional architecture principles to level design. The work in many aspects is ground-breaking and truly unique; he is one of the first (and only) architects writing in the field of games design and to developed an extensive discourse on why and how architectural principles, can and should be applied to the process of games design.
Totten’s work can be considered at the forefront of demonstrating the ever-expanding domain of games design; it is successfully combines two disparate disciplines, in this case architecture and games design, and despite several weaknesses can be considered to be a leading key text in the field of architecture and games design.
The paper concludes with a recommendation that the work is a valuable read for both game developers in the field wanting to develop a deeper understanding of designing more immersive and authentic game spaces as well as students engaged in studying games design & development or architecture and wanting to bridge the gap between the subject areas.
Citation
Ali, U. (2018). An Architectural Approach To Level Design. The computer games journal, 7(1), 39-41. https://doi.org/10.1007/s40869-017-0050-7
Journal Article Type | Article |
---|---|
Online Publication Date | Feb 9, 2018 |
Publication Date | Feb 9, 2018 |
Deposit Date | Sep 7, 2018 |
Publicly Available Date | Feb 9, 2019 |
Journal | The Computer Games Journal |
Publisher | Springer |
Volume | 7 |
Issue | 1 |
Pages | 39-41 |
DOI | https://doi.org/10.1007/s40869-017-0050-7 |
Publisher URL | https://doi.org/10.1007/s40869-017-0050-7 |
Related Public URLs | https://www.springer.com/computer/journal/40869 |
Files
Book%20Review%20-%20An%20Architectural%20Approach%20to%20Level%20Design_1k[1].pdf
(200 Kb)
PDF
You might also like
Reframing nature through video games
(2019)
Presentation / Conference
Red Dead Redemption 2 : Virtual ecology is making game worlds eerily like our own
(2018)
Journal Article
Virtual ecosystems & video games
(2018)
Presentation / Conference
Virtual landscapes : a practice-based exploration of natural environment design
(2018)
Presentation / Conference
Landscape & games
(2018)
Presentation / Conference
Downloadable Citations
About USIR
Administrator e-mail: library-research@salford.ac.uk
This application uses the following open-source libraries:
SheetJS Community Edition
Apache License Version 2.0 (http://www.apache.org/licenses/)
PDF.js
Apache License Version 2.0 (http://www.apache.org/licenses/)
Font Awesome
SIL OFL 1.1 (http://scripts.sil.org/OFL)
MIT License (http://opensource.org/licenses/mit-license.html)
CC BY 3.0 ( http://creativecommons.org/licenses/by/3.0/)
Powered by Worktribe © 2024
Advanced Search