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Sounds shadowing agents generating audible features from emergent behaviors

Choi, I; Bargar, R

Authors

I Choi

R Bargar



Contributors

H Sayama
Editor

J Rieffel
Editor

S Rishi
Editor

H Libson
Editor

Abstract

Data from an interactive simulation of dynamic agents’ social behavior is applied to the control of procedural sound synthesis. Sound is generated dynamically in parallel with visualization and presented in an interactive system where the simulation is playable. We discuss computational models for simulation and for procedural sound generation. Methods for extracting data from agents’ behavior are applied to generate interactive sound control data. Procedural Sound Design Patterns for interactive sound are introduced with guidelines for user engagement. To illustrate the approach two sound design patterns are contrasted: (1) rendering a separate sound source for each agent, and (2) extracting swarm features from the collective behaviors of many agents to control a shared sound source.

Citation

Choi, I., & Bargar, R. (2014). Sounds shadowing agents generating audible features from emergent behaviors. In H. Sayama, J. Rieffel, S. Rishi, & H. Libson (Eds.), Artificial Life (941-948). Cambridge: MIT Press. https://doi.org/10.7551/978-0-262-32621-6-ch153

Publication Date Jul 30, 2014
Deposit Date May 17, 2017
Pages 941-948
Book Title Artificial Life
ISBN 9780262326216
DOI https://doi.org/10.7551/978-0-262-32621-6-ch153
Publisher URL http://dx.doi.org/10.7551/978-0-262-32621-6-ch153
Related Public URLs https://mitpress.mit.edu/books/artificial-life-14

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