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A battle of wit: applying computational humour to game design

Dormann, CAL

Authors

CAL Dormann



Abstract

There is still a dearth of humour in computer games. To spur the use of humour in games and overcome some of the difficultiesin producing humour, we advance that game design can benefit from research in computational humour. The focus of this paper is thus on verbal humour and humour design. Integrating computational humour in games could facilitate humour scripting and solve one of the oldest problems in game humour related to repetition. A humour bot could enhance gamers’ experiences, by stimulating social bonding or supporting comic relief. We believe that the use of computational humour for game design would enhance players’ laughter and designers’ creativity. Last, as game design can benefit from advances in computational humour, so virtual agents can from game research.

Citation

Dormann, C. (2015). A battle of wit: applying computational humour to game design. Lecture notes in computer science, 9353, 72-85. https://doi.org/10.1007/978-3-319-24589-8_6

Journal Article Type Article
Publication Date Dec 1, 2015
Deposit Date Dec 23, 2016
Journal International Conference on Entertainment Computing
Print ISSN 0302-9743
Publisher Springer Verlag
Volume 9353
Pages 72-85
Book Title Entertainment Computing - ICEC 2015
DOI https://doi.org/10.1007/978-3-319-24589-8_6
Publisher URL http://dx.doi.org/10.1007/978-3-319-24589-8_6

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