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Object-based audio for interactive football broadcast

Oldfield, RG; Shirley, BG; Spille, J

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Authors

RG Oldfield

J Spille



Abstract

An end-to-end AV broadcast system providing an immersive, interactive experience for live events is the development aim for the EU FP7 funded project, FascinatE. The project has developed real time audio object event detection and localisation, scene modelling and processing methods for multimedia data including 3D audio, which will allow users to navigate the event by creating their own unique user-defined scene. As part of the first implementation of the system a test shoot was carried out capturing a live Premier League football game and methods have been developed to detect, analyse, extract and localise salient audio events from a range of sensors and represent them within an audio scene in order to allow free navigation within the scene.

Citation

Oldfield, R., Shirley, B., & Spille, J. (2015). Object-based audio for interactive football broadcast. Multimedia Tools and Applications, 74(8), 2717-2741. https://doi.org/10.1007/s11042-013-1472-2

Journal Article Type Article
Online Publication Date May 1, 2013
Publication Date Apr 1, 2015
Deposit Date Jun 30, 2015
Publicly Available Date May 1, 2016
Journal Multimedia Tools and Applications
Print ISSN 1380-7501
Electronic ISSN 1573-7721
Publisher Springer Verlag
Peer Reviewed Peer Reviewed
Volume 74
Issue 8
Pages 2717-2741
DOI https://doi.org/10.1007/s11042-013-1472-2
Keywords Object-based audio, interactive broadcast, audio objects, audio feature extraction, 3D audio, football, salient audio events, spatial audio, audio extraction
Publisher URL http://dx.doi.org/10.1007/s11042-013-1472-2
Related Public URLs http://link.springer.com/journal/11042

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