RG Oldfield
Object-based audio for interactive football broadcast
Oldfield, RG; Shirley, BG; Spille, J
Abstract
An end-to-end AV broadcast system providing an immersive, interactive experience for live events is the development aim for the EU FP7 funded project, FascinatE. The project has developed real time audio object event detection and localisation, scene modelling and processing methods for multimedia data including 3D audio, which will allow users to navigate the event by creating their own unique user-defined scene. As part of the first implementation of the system a test shoot was carried out capturing a live Premier League football game and methods have been developed to detect, analyse, extract and localise salient audio events from a range of sensors and represent them within an audio scene in order to allow free navigation within the scene.
Citation
Oldfield, R., Shirley, B., & Spille, J. (2015). Object-based audio for interactive football broadcast. Multimedia Tools and Applications, 74(8), 2717-2741. https://doi.org/10.1007/s11042-013-1472-2
Journal Article Type | Article |
---|---|
Online Publication Date | May 1, 2013 |
Publication Date | Apr 1, 2015 |
Deposit Date | Jun 30, 2015 |
Publicly Available Date | May 1, 2016 |
Journal | Multimedia Tools and Applications |
Print ISSN | 1380-7501 |
Electronic ISSN | 1573-7721 |
Publisher | Springer Verlag |
Peer Reviewed | Peer Reviewed |
Volume | 74 |
Issue | 8 |
Pages | 2717-2741 |
DOI | https://doi.org/10.1007/s11042-013-1472-2 |
Keywords | Object-based audio, interactive broadcast, audio objects, audio feature extraction, 3D audio, football, salient audio events, spatial audio, audio extraction |
Publisher URL | http://dx.doi.org/10.1007/s11042-013-1472-2 |
Related Public URLs | http://link.springer.com/journal/11042 |
Files
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