Prof Garry Crawford G.Crawford@salford.ac.uk
Professor
Just Fun and Games? A Sociological Consideration of Fun in Video Games
Crawford, Garry; Brock, Tom
Authors
Tom Brock
Abstract
The concept of “fun” is widely used within the game design and game studies literature, and is frequently highlighted as a key component of good game design, as well as a key factor in why people play games. However, it is a term rarely unpacked, and fun in video games remains relatively underresearched, certainly in comparison to other associated terms such as “play.” This article therefore provides a much-needed sociological exploration of a term at the center of games design and studies, and moreover, argues, that doing so allows us to explore a range of important and related topics, such as the changing relationship between work and leisure and the blurring of fun and no-fun boundaries, as well as enabling us to delineate between often interchangeably used terms, such as happiness, enjoyment, and pleasure.
Citation
Crawford, G., & Brock, T. (2024). Just Fun and Games? A Sociological Consideration of Fun in Video Games. Games and Culture, https://doi.org/10.1177/15554120241254876
Journal Article Type | Article |
---|---|
Acceptance Date | Apr 26, 2024 |
Online Publication Date | May 22, 2024 |
Publication Date | May 22, 2024 |
Deposit Date | Apr 29, 2024 |
Publicly Available Date | May 22, 2024 |
Journal | Games and Culture |
Print ISSN | 1555-4120 |
Publisher | SAGE Publications |
Peer Reviewed | Peer Reviewed |
DOI | https://doi.org/10.1177/15554120241254876 |
Publisher URL | https://journals.sagepub.com/home/GAC |
Files
Published Version
(298 Kb)
PDF
Publisher Licence URL
http://creativecommons.org/licenses/by-nc/4.0/
Accepted Version
(298 Kb)
PDF
Publisher Licence URL
http://creativecommons.org/licenses/by-nc-nd/4.0/
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