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Just Fun and Games? A sociological consideration of fun in video games.

Crawford, Garry; Brock, Tom

Authors

Tom Brock



Abstract

The concept of ‘fun’ is widely used within the game design and game studies literature, and frequently highlighted as a key component of good games design, as well as a key factor in why people play games. However, it is a term rarely unpacked, and fun in video games remains relatively under researched, certainly in comparison to other associated terms such as ‘play’. This paper therefore provides a much-needed sociological exploration of a term at the centre of games design and studies, and moreover, argues, that doing so allows us to explore a range of important and related topics, such as the changing relationship between work and leisure and the blurring of fun and no-fun boundaries, as well as enabling us to delineate between often interchangeably used terms, such as happiness, enjoyment, and pleasure.

Citation

Crawford, G., & Brock, T. (in press). Just Fun and Games? A sociological consideration of fun in video games. Games and Culture,

Journal Article Type Article
Acceptance Date Apr 26, 2024
Deposit Date Apr 29, 2024
Print ISSN 1555-4120
Publisher SAGE Publications
Peer Reviewed Peer Reviewed
Publisher URL https://journals.sagepub.com/home/GAC