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Sport exergames for physical education

Soltani, Pooya; Vilas-Boas, João Paulo

Authors

Pooya Soltani

João Paulo Vilas-Boas



Abstract

Sports active video games (exergames) are accessible forms of physical activity which might also be used in physical education (PE) curriculum. The purpose of this book chapter is to firstly, review some of the relevant applications of sports exergames for inclusion in PE and secondly, to characterize one of these games (swimming) from different aspects of biomechanics, physiology, and psychology. We compared movement patterns, muscle activation, energy expenditure, enjoyment, usability, and game experience in participants with different performing levels (real-swimmers vs. non-swimmers, experienced vs. novice) and gender. Understanding these parameters may help in the development of more realistic sports exergames and meaningful gameplay and may give PE teachers a better idea of the inclusion of such games in their practice.

Publication Date 2018
Deposit Date Mar 18, 2025
Peer Reviewed Peer Reviewed
Pages 7358-7367
Series Title Encyclopedia of Information Science and Technology, Fourth Edition
ISBN 9781522522553; 9781522522560
DOI https://doi.org/10.4018/978-1-5225-2255-3.ch640