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Outputs (28)

A physiology digital escape room enhances physiological data analysis skills and student experience (2025)
Presentation / Conference Contribution

Active and gamified teaching methods have received significant interest within higher education over the past decade, with an increased push from higher education institutions to more actively engage students with their education. One example of acti... Read More about A physiology digital escape room enhances physiological data analysis skills and student experience.

Construcción de Marca Corporativa y autoría en el diseño de un discurso Anti-Disney: La obra de Hayao Miyazaki y su figura a través de la crítica cinematográfica a Walt Disney (2025)
Book Chapter

Hernández-Pérez M (2025) Construcción de Marca Corporativa y autoría en el diseño de un discurso Anti-Disney: La obra de Hayao Miyazaki y su figura a través de la crítica cinematográfica a Walt Disney. In: Santiago Iglesias JA (ed) Manga + Anime. Una... Read More about Construcción de Marca Corporativa y autoría en el diseño de un discurso Anti-Disney: La obra de Hayao Miyazaki y su figura a través de la crítica cinematográfica a Walt Disney.

‘But not for him. Just by him’: Hungarian landscapes and women’s time in the short fiction of Anna T. Szabó and Krisztina Tóth (2025)
Journal Article

Contemporary Hungarian women writers use the short form as a feminist intervention in current gender politics. Creating space in which to explore alternatives to patriarchal cultures and illiberal political movements, they deploy physical and imagina... Read More about ‘But not for him. Just by him’: Hungarian landscapes and women’s time in the short fiction of Anna T. Szabó and Krisztina Tóth.

Masterful defense vs. rookie fumbles: How do expert air hockey champs on mobile reveal their skills through posture and touch? (2024)
Presentation / Conference Contribution

We explored the relationships between expertise, in-game performance, posture, and screen interactions in mobile sports games. Twenty participants (10 experienced) played Disc-O, a turn-based air hockey game. Posture, phone holding style, play style,... Read More about Masterful defense vs. rookie fumbles: How do expert air hockey champs on mobile reveal their skills through posture and touch?.

Getting past a basketball defender is not just a matter of size: A virtual reality body- and action-scaled affordance approach (2023)
Presentation / Conference Contribution

Introduction: Affordance theory (Gibson, 1977) has been promoted as a relevant framework for understanding information-movement coupling in sport (Fajen et al., 2009). With virtual reality, it is now possible to show how decision-making is shaped by... Read More about Getting past a basketball defender is not just a matter of size: A virtual reality body- and action-scaled affordance approach.

A multi‐scale analysis of basketball throw in virtual reality for tracking perceptual‐motor expertise (2022)
Journal Article

To benefit from virtual reality (VR) as a complementary tool for training, coaches must determine the proper tools and variables for tracking sports performance. We explored the basketball shooting at several scales (basket-ball, ball-player, and pla... Read More about A multi‐scale analysis of basketball throw in virtual reality for tracking perceptual‐motor expertise.

Cardiovascular and enjoyment comparisons after active videogame and running in type-1 diabetics: A randomized crossover trial (2021)
Journal Article

Background: Active videogames (AVGs) have been primarily studied in healthy individuals. To use the technology in type 1 diabetes mellitus (T1DM) patients, cardiovascular and enjoyment responses should be studied and compared with traditional exercis... Read More about Cardiovascular and enjoyment comparisons after active videogame and running in type-1 diabetics: A randomized crossover trial.

The influence of virtual reality head-mounted displays on balance outcomes and training paradigms: A systematic review (2021)
Journal Article

Background: Falls are the leading causes of (non)fatal injuries in older adults. Recent research has developed interventions that aim to improve balance in older adults using virtual reality (VR).

Purpose: We aimed to investigate the validity, rel... Read More about The influence of virtual reality head-mounted displays on balance outcomes and training paradigms: A systematic review.

Expertise differences in a 2D animation simulation decision-making task: The influence of presentation speed on performance (2020)
Book Chapter

This article investigates the effect of using different playing speeds of 2D animation on the decision accuracy and reaction times of elite footballers. Groups of players from different age categories (under 16, under 18 and under 23 year olds) elite... Read More about Expertise differences in a 2D animation simulation decision-making task: The influence of presentation speed on performance.