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Gamification of Cataloguing and Classification Education in Nigeria Library and Information Science Schools: A Technology-Enhanced Approach

Adetayo, Adebowale; Oladipo, Yetunde; Adeleke, Olateju; Odunewu, Abiodun

Authors

Adebowale Adetayo

Yetunde Oladipo

Olateju Adeleke

Abiodun Odunewu



Abstract

This research explored how gamification addresses cataloguing and classification education difficulties in Nigeria. It illustrates how library schools may utilize gamification to improve students' teaching and learning experiences using technology. A comprehensive review of the literature was carried out. Literature discoveries were then utilized to build a gamification model suitable for the library school. The findings suggest that library schools should continue to plan through gamification in order to better position themselves for cataloguing and classification delivery.

Journal Article Type Article
Publication Date Nov 4, 2023
Deposit Date Apr 4, 2025
Journal Journal of Education for Library and Information Science
Print ISSN 0748-5786
Publisher Association for Library and Information Science Education
Peer Reviewed Peer Reviewed
Volume 64
Issue 4
Pages 370-384
DOI https://doi.org/10.3138/jelis-2022-0028


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