Skip to main content

Research Repository

Advanced Search

All Outputs (1)

Games, Gambling and Generation Z: Disruptive approaches to awareness of gambling harms - A practical guide to implementation (2023)
Report

Game On was a project that aimed to increase awareness and evaluate the impacts of gambling for communities in Salford, specifically for 16-21-year-olds who are identified as being at risk. The normalisation of gambling is leading to an increasing fr... Read More about Games, Gambling and Generation Z: Disruptive approaches to awareness of gambling harms - A practical guide to implementation.