24 hour interdisciplinary Challenge
(2016)
Journal Article
Power, E. (2016). 24 hour interdisciplinary Challenge. Experiential entrepreneurship exercises journal, 1(SI-ETC), 70-75
All Outputs (2)
Best-practice model for technology enhanced learning in the creative arts (2016)
Journal Article
Power, E., & Kannara, V. (2016). Best-practice model for technology enhanced learning in the creative arts. Research in Learning Technology, 24(1), 30231. https://doi.org/10.3402/rlt.v24.30231This paper presents a best-practice model for the redesign of virtual learning environments (VLEs) within creative arts to augment blended learning. In considering a blended learning best-practice model, three factors should be considered: the consci... Read More about Best-practice model for technology enhanced learning in the creative arts.