Sensible soccer: Sport fandom and the rise of digital gaming
(2005)
Book Chapter
Crawford, G. (2005). Sensible soccer: Sport fandom and the rise of digital gaming. In J. Magee, A. Bairner, & A. Tomlinson (Eds.), The Bountiful Game? Football, Identities and Finance (241-257). London: Meyer and Meyer
All Outputs (4)
Digital gaming, sport and gender (2005)
Journal Article
Crawford, G. (2005). Digital gaming, sport and gender. Leisure Studies, 24(3), 259-270. https://doi.org/10.1080/0261436042000290317This paper has developed out of ongoing research into the associated patterns of sport and digital gaming interests and participation. Specifically here this paper presents the major findings of a questionnaire based survey distributed to undergradu... Read More about Digital gaming, sport and gender.
Toys for boys? The continued marginalization and participation of women as digital gamers (2005)
Journal Article
Crawford, G., & Gosling, V. (2005). Toys for boys? The continued marginalization and participation of women as digital gamers. Sociological Research Online, 10(1),This paper develops out of ongoing research into the location and use of digital gaming in practices of everyday life. Specifically this paper draws on a questionnaire based survey of just under four hundred undergraduate students and twenty-three f... Read More about Toys for boys? The continued marginalization and participation of women as digital gamers.
‘Cheering on the boys’: female sport fans and physical education (2005)
Journal Article
Gosling, V., & Crawford, G. (2005). ‘Cheering on the boys’: female sport fans and physical educationThis paper considers the location of women as fans and followers of sport and the consequences of this for the teaching of Physical Education (PE). It argues that even though many women continue to be marginalised within sport fan communities, their... Read More about ‘Cheering on the boys’: female sport fans and physical education.