Prof Garry Crawford G.Crawford@salford.ac.uk
Professor
This paper has developed out of ongoing research into the associated patterns of sport and digital gaming interests and participation. Specifically here this paper presents the major findings of a questionnaire based survey distributed to undergraduate students at Sheffield’s two universities, and a number of follow up interviews. In particular, this research finds no evidence to suggest that participating in digital gaming can have a negative affect on levels of sport participation. Moreover, it argues that for some digital gaming may increase individual’s interest and knowledge of sport, and can prove for many a popular source of conversation which can cross-cut and inform conversations on sport. However, contrary to many previous studies, this research indicates that there continues to be distinct gender differences in gaming patterns.
Crawford, G. (2005). Digital gaming, sport and gender. Leisure Studies, 24(3), 259-270. https://doi.org/10.1080/0261436042000290317
Journal Article Type | Article |
---|---|
Publication Date | Jul 1, 2005 |
Deposit Date | Dec 23, 2009 |
Publicly Available Date | Dec 23, 2009 |
Journal | Leisure Studies |
Print ISSN | 0261-4367 |
Publisher | Routledge |
Peer Reviewed | Peer Reviewed |
Volume | 24 |
Issue | 3 |
Pages | 259-270 |
DOI | https://doi.org/10.1080/0261436042000290317 |
Publisher URL | http://dx.doi.org/10.1080/0261436042000290317 |
p259.pdf
(48 Kb)
PDF
Urban poachers : cosplay, playful cultures, and the appropriation of urban space
(2018)
Journal Article
About USIR
Administrator e-mail: library-research@salford.ac.uk
This application uses the following open-source libraries:
Apache License Version 2.0 (http://www.apache.org/licenses/)
Apache License Version 2.0 (http://www.apache.org/licenses/)
SIL OFL 1.1 (http://scripts.sil.org/OFL)
MIT License (http://opensource.org/licenses/mit-license.html)
CC BY 3.0 ( http://creativecommons.org/licenses/by/3.0/)
Powered by Worktribe © 2024
Advanced Search