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Digital gaming, sport and gender

Crawford, G

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Abstract

This paper has developed out of ongoing research into the associated patterns of sport and digital gaming interests and participation. Specifically here this paper presents the major findings of a questionnaire based survey distributed to undergraduate students at Sheffield’s two universities, and a number of follow up interviews. In particular, this research finds no evidence to suggest that participating in digital gaming can have a negative affect on levels of sport participation. Moreover, it argues that for some digital gaming may increase individual’s interest and knowledge of sport, and can prove for many a popular source of conversation which can cross-cut and inform conversations on sport. However, contrary to many previous studies, this research indicates that there continues to be distinct gender differences in gaming patterns.

Citation

Crawford, G. (2005). Digital gaming, sport and gender. Leisure Studies, 24(3), 259-270. https://doi.org/10.1080/0261436042000290317

Journal Article Type Article
Publication Date Jul 1, 2005
Deposit Date Dec 23, 2009
Publicly Available Date Dec 23, 2009
Journal Leisure Studies
Print ISSN 0261-4367
Publisher Routledge
Peer Reviewed Peer Reviewed
Volume 24
Issue 3
Pages 259-270
DOI https://doi.org/10.1080/0261436042000290317
Publisher URL http://dx.doi.org/10.1080/0261436042000290317

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