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All Outputs (2)

Surviving the Middle Ages : notes on crafting gameplay for a digital historical game (2016)
Journal Article
Hiriart, J. (2016). Surviving the Middle Ages : notes on crafting gameplay for a digital historical game. SAA Archaeological Record, 16(5), 34-37

This article does not have an abstract. The full text is available to view via the official url link above, and is also accessible in pdf format via the "Publication" link below.

Can we build it? Using experimental prototyping and iterative development for historical game design (2016)
Presentation / Conference
Hiriart, J. (2016, August). Can we build it? Using experimental prototyping and iterative development for historical game design. Presented at DIGRA and FDG First Joint International Conference, Dundee, Scotland

The experimental development of game prototypes has been gaining attention in academic circles as a valid research method to understand this medium and its potential for historical representation and learning. In spite that in recent years advances i... Read More about Can we build it? Using experimental prototyping and iterative development for historical game design.