Dr Juan Hiriart Vera J.F.V.Hiriart@salford.ac.uk
Snr Lecturer in Interactive Media A&D
This article does not have an abstract. The full text is available to view via the official url link above, and is also accessible in pdf format via the "Publication" link below.
Hiriart, J. (2016). Surviving the Middle Ages : notes on crafting gameplay for a digital historical game. SAA Archaeological Record, 16(5), 34-37
Journal Article Type | Article |
---|---|
Online Publication Date | Nov 14, 2016 |
Publication Date | Nov 14, 2016 |
Deposit Date | Sep 19, 2018 |
Publicly Available Date | Sep 19, 2018 |
Journal | The SAA Archaeological Record |
Print ISSN | 1532-7299 |
Publisher | Society for American Archaeology |
Volume | 16 |
Issue | 5 |
Pages | 34-37 |
Publisher URL | http://onlinedigeditions.com/publication/?i=356358#{"issue_id":356358,"page":0} |
Related Public URLs | http://www.saa.org/Home/tabid/36/Default.aspx http://www.saa.org/Portals/0/Nov2016_web.pdf |
SAA_NOV2016_JHiriart.pdf
(345 Kb)
PDF
Version
Reproduced by permission of the Society for American Archaeology
Empathy and Historical Learning in Assassin’s Creed Valhalla Discovery Tour
(2023)
Book Chapter
Playing with things : representing medieval material culture through video-games
(2020)
Presentation / Conference
Andrew Reinhard. 2018. Archaeogaming: an introduction to archaeology in and of video games
(2019)
Journal Article
The game of making an archaeology game : proposing a design framework for historical game design
(2018)
Presentation / Conference
About USIR
Administrator e-mail: library-research@salford.ac.uk
This application uses the following open-source libraries:
Apache License Version 2.0 (http://www.apache.org/licenses/)
Apache License Version 2.0 (http://www.apache.org/licenses/)
SIL OFL 1.1 (http://scripts.sil.org/OFL)
MIT License (http://opensource.org/licenses/mit-license.html)
CC BY 3.0 ( http://creativecommons.org/licenses/by/3.0/)
Powered by Worktribe © 2025
Advanced Search